It is I, your solutions man, here with another epicly simple solution.
Firstly Big ship > small ship. The end. The idea of one small ship taking out a big ship is retarded. Please stop. I don't see an X-wing taking out a star destroyer. Move on. It's not possible.
Nerf time:
So firstly there are a few issues right now with the game.
1. Giant ships (10000 mass) turn just as quickly as smallish-medium ships (300+ mass). You don't even need thrusters as it has no impact on turning ability. Both of these points are plain wrong and hopefully will be fixed.
Solution for turning speed is like I mentioned before: Make thrusters "degrade in efficiency" the more you have. Just like shield blocks. This means giant ships need significantly more thruster blocks to achieve the same "thrust / weight ratio" that a smaller ship would need.
Add a formula so turning speed is affected by either mass (far more granuly than now) or is affected by thrust ratio as above. The max turning speed being hard-coded to be "ship core solo" turning speed (or wahtever is the fastest combo in the game as of now - that).
I've fought small ships that cloak, in my giant capital ship. These annoying bastard I just cant' kill, I spray bullets everywhere, but I cant turn fast enough, obviously if his dumb and I get lucky his finished very quickly... but doesn't happen.
As a capital ship pilot, what I CAN do, is do the old FULL REVERSE move and hope I reverse behind him and spray and decimate his little ass in 5 seconds.
Clearly this is WRONG. I should not be able to do this. Solution: MAKE REVERSING 50% MAX SPEED, as well as PURE left/right strafing - to stop you cheating a faster speed by holding down S and D.
Now this move can't easily be done.
But I hear you bitching "BUT THEN YOU CANT EVER SHOOT HIM cause he'll always be behind you pecking at your shields slowly".
I hear you. Solution: No worthy capital ship goes around without some kind of basic turret protection. THIS is how you fight small fighters. JUST LIKE EVERY SCI FI SERIES IN EXISTANCE. Same as modern day carriers at sea. Turrets my friend.
"But we can't use turrets because chain docking doesn't work and we wouldn't be able to dock our carrier if we attached turrets!!!"
Solution: Tell schema to prioritise chain docking!
So you are in a small ship and want to kill a big ship by yourself. Well firstly understand the immense task at hand and the difficulty.
Your rice shooter is going to take a lot of shots to break down a capital ships shields. But you should find a blind spot where its turrets cant fire. And shoot there. If it has too many turrets, target them and kill. I think they are on a seperate shielding system (I hope), so should be weaker to kill. If this is not the case it needs to be!
Destroy a few turrets with your small fighter then enjoy your blind spot.
Do you have a big ship, have no turrets to defend against small ships you cant quickly reverse behind?
Dock a small ship in your hangar, or beg for help, because you are screwed - as you should be.
Firstly Big ship > small ship. The end. The idea of one small ship taking out a big ship is retarded. Please stop. I don't see an X-wing taking out a star destroyer. Move on. It's not possible.
Nerf time:
So firstly there are a few issues right now with the game.
1. Giant ships (10000 mass) turn just as quickly as smallish-medium ships (300+ mass). You don't even need thrusters as it has no impact on turning ability. Both of these points are plain wrong and hopefully will be fixed.
Solution for turning speed is like I mentioned before: Make thrusters "degrade in efficiency" the more you have. Just like shield blocks. This means giant ships need significantly more thruster blocks to achieve the same "thrust / weight ratio" that a smaller ship would need.
Add a formula so turning speed is affected by either mass (far more granuly than now) or is affected by thrust ratio as above. The max turning speed being hard-coded to be "ship core solo" turning speed (or wahtever is the fastest combo in the game as of now - that).
I've fought small ships that cloak, in my giant capital ship. These annoying bastard I just cant' kill, I spray bullets everywhere, but I cant turn fast enough, obviously if his dumb and I get lucky his finished very quickly... but doesn't happen.
As a capital ship pilot, what I CAN do, is do the old FULL REVERSE move and hope I reverse behind him and spray and decimate his little ass in 5 seconds.
Clearly this is WRONG. I should not be able to do this. Solution: MAKE REVERSING 50% MAX SPEED, as well as PURE left/right strafing - to stop you cheating a faster speed by holding down S and D.
Now this move can't easily be done.
But I hear you bitching "BUT THEN YOU CANT EVER SHOOT HIM cause he'll always be behind you pecking at your shields slowly".
I hear you. Solution: No worthy capital ship goes around without some kind of basic turret protection. THIS is how you fight small fighters. JUST LIKE EVERY SCI FI SERIES IN EXISTANCE. Same as modern day carriers at sea. Turrets my friend.
"But we can't use turrets because chain docking doesn't work and we wouldn't be able to dock our carrier if we attached turrets!!!"
Solution: Tell schema to prioritise chain docking!
So you are in a small ship and want to kill a big ship by yourself. Well firstly understand the immense task at hand and the difficulty.
Your rice shooter is going to take a lot of shots to break down a capital ships shields. But you should find a blind spot where its turrets cant fire. And shoot there. If it has too many turrets, target them and kill. I think they are on a seperate shielding system (I hope), so should be weaker to kill. If this is not the case it needs to be!
Destroy a few turrets with your small fighter then enjoy your blind spot.
Do you have a big ship, have no turrets to defend against small ships you cant quickly reverse behind?
Dock a small ship in your hangar, or beg for help, because you are screwed - as you should be.