Beveled slabs for fine detail

    Is this the simplest and most workable solution for fine-detail yet?

    • Ya Luk...you totally nailed it !

    • Grudgingly agree with idea mostly stolen from craftier members on the Dock.

    • No, I like my fighter's blockey thanks.


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    Lukwan

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    *(Inspired by the many posts about mini-blocks, micro-blocks, fighters-detail etc.)

    I believe this is a solution for increasing detail that works, although it does use up Block-IDs.

    Slabs...with beveled edges! [Edges angled at 45 degrees]

    A multi-stack for armour & hull. You would want the following variants (of the thinnest slab):
    -Beveled one side.
    -Beveled opposite sides.
    -Beveled two sides at right-angle.
    -Beveled three sides.
    -Beveled on all four.

    These additions would add tremendously to the finer detailing of small ships.
     
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    NeonSturm

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    Except that they are 5 blocks which take up 3-4 amrour classes for all colours = 150 IDs.
    11 ID bits are 2048 IDs, 150 are ~7-8%

    Like, but before this happens, I want a better inventory management.
    hold down SPACE to rotate the primary face (bottom) and ALT to rotate the secondary face of the block you see.
    Pressing N (not nav while building) could apply that rotation to other blocks.
    Because like now it's exhausting to cycle through 12 combinations on average for placing every block.
    I am happy that I can use full blocks before the final polishing.​
     
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    Still not sold on the idea. It's overly complex and adds very little to the game compared to the amount of work they would require to implement.
     
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    Good, but it's going to require 4 bytes per block. Once you go to 4 bytes you might as well add half slabs and quater slabs also, as they'll also fit in 4 bytes.
     

    jayman38

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    This would also help soften interiors. Fewer 90 degree angles for astronauts to cut their suits on.
     

    Lukwan

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    How about this compromise:

    Replace the existing mini-slab with a beveled version. Would this eliminate the need for new Block-IDs...
     

    NeonSturm

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    Replace the existing mini-slab with a beveled version. Would this eliminate the need for new Block-IDs...
    Only if you are satisfied with just one colour of these.
    It may help if we know a bit more how the rendering steps between the ID-information and picture of the block. Do more IDs add rendering steps? Or just use of existing ones with different data?

    New textures add more data.
    New side-cases add more steps.
    Using existing side-cases in a more flexible way does not make rendering slower.​
     

    MeRobo

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    ow about this compromise:

    Replace the existing mini-slab with a beveled version. Would this eliminate the need for new Block-IDs...
    How about no?

    It would make a lot of stuff that uses these slabs look bizare and take away possibilities for designing ships.
     

    Lecic

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    How about this compromise:

    Replace the existing mini-slab with a beveled version. Would this eliminate the need for new Block-IDs...
    Yeah, and ruin all my existing builds?