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I was thinking of an idea where you can have a maximum speed, so some ships are faster than others. The current thrusters rely on the fact of who can accellerate faster, to get away from somebody. I was thinking that this did not have to be like this, and was thinking of an algorithm that could change this (while I was watching Curse of the Black Pearl).
I came up with: (Thrusters/Blocks)*CapSpeed This would mean that the number of thrusters over the number of total blocks (including thrusters) times the Cap Speed.
Now let's put this into real perspective. 100 thrusters, 500 block ship, and 200 cap speed (I know this is high, but you'll see why) (100/500)*200 = (1/5)*200 = 40 max speed.
Now let's say that you convert 100 more hulls into Thrusters (assuming you have enough energy). (200/500)*200 = (2/5)*200 = 80 Max Speed.
But perhaps you think 200 as a cap speed is high. But if you look at it in perspective, You are always going relatively faster than who you're outrunning. If you change the Cap Speed, you're always going faster by some variable. For the data above, that number is 2. No matter how you change the cap speed, you will always be going two times faster than the other.
Problems that can ensue: Big ships are outran by little ships.
This would make a better gameplay system because little ships can be used for scouting.
I came up with: (Thrusters/Blocks)*CapSpeed This would mean that the number of thrusters over the number of total blocks (including thrusters) times the Cap Speed.
Now let's put this into real perspective. 100 thrusters, 500 block ship, and 200 cap speed (I know this is high, but you'll see why) (100/500)*200 = (1/5)*200 = 40 max speed.
Now let's say that you convert 100 more hulls into Thrusters (assuming you have enough energy). (200/500)*200 = (2/5)*200 = 80 Max Speed.
But perhaps you think 200 as a cap speed is high. But if you look at it in perspective, You are always going relatively faster than who you're outrunning. If you change the Cap Speed, you're always going faster by some variable. For the data above, that number is 2. No matter how you change the cap speed, you will always be going two times faster than the other.
Problems that can ensue: Big ships are outran by little ships.
This would make a better gameplay system because little ships can be used for scouting.