I know this one has been around several times before, but with Beta Galaxy coming around soon-ish, I think it's time to revisit.
Idon't actually like starting players out with a ton of random components and $50k in their pockets. It's a hassle, but honestly it's no harder to survive than when one starts out with a ship BP in a custom server (so long as the starter ship isn't OP relative to pirates). It's not harder; just more tedious and more likely to derail noobs when - after navigating a half-dozen new engineering issues and their quirks for an hour - they manage to scrap together a ship that looks like crap and barely flies. Building ships is tougher than ever, and in a game like Minecraft you don't have to spend an hour doing primitive tech to create a pick before you can ever get mining.
I think there should be a community starter ship contest, things comparable in mass to Isanths, but focused on mining, not combat, and new players should just start with a random BP from the 3 or 5 best in their inventory, with all the other good, Schine-vetted, small-medium community ships and content winners included with the standard ship library so they can sell what they are in and buy something different after a little mining (in a ship that actually works out of the box); maybe trade in for a fighter or a better miner, or a fast-jumping trade and exploration ship.
Starting with $50K, astro gear, and a filled ship BP is less cluttered, less confusing, and will be ten times more engaging for new players. It should be the vanilla default, we have Isanths on every server by default, there is absolutely no valid reason why we can't have a dozen other vetted BPs on each server by default as well, and there are many reasons it would help. Instead of spawning in, trying to build, running out of money, tediously selling the unwanted components in your inventory so you can continue, eventually heading out on a micro-salvager, can't we just spawn in, jump in a ship, and start mining?
Custom servers can always remove default BPs and add a bunch of components if they want, but I really believe the vanilla default should be more noob-friendly.
Now more than ever with engineering ships being more complicated and specialized than before. New joins need immediate access to at least a small variety of functional ship models for mining and for combat rather than being forced to learn basic engineering system up front before even being able to mine. We should let new players just jump in (if they want to) and get to engineering a bit later (if they want to) once they are well hooked on what it's possible to build.
Because new-player retention.
Idon't actually like starting players out with a ton of random components and $50k in their pockets. It's a hassle, but honestly it's no harder to survive than when one starts out with a ship BP in a custom server (so long as the starter ship isn't OP relative to pirates). It's not harder; just more tedious and more likely to derail noobs when - after navigating a half-dozen new engineering issues and their quirks for an hour - they manage to scrap together a ship that looks like crap and barely flies. Building ships is tougher than ever, and in a game like Minecraft you don't have to spend an hour doing primitive tech to create a pick before you can ever get mining.
I think there should be a community starter ship contest, things comparable in mass to Isanths, but focused on mining, not combat, and new players should just start with a random BP from the 3 or 5 best in their inventory, with all the other good, Schine-vetted, small-medium community ships and content winners included with the standard ship library so they can sell what they are in and buy something different after a little mining (in a ship that actually works out of the box); maybe trade in for a fighter or a better miner, or a fast-jumping trade and exploration ship.
Starting with $50K, astro gear, and a filled ship BP is less cluttered, less confusing, and will be ten times more engaging for new players. It should be the vanilla default, we have Isanths on every server by default, there is absolutely no valid reason why we can't have a dozen other vetted BPs on each server by default as well, and there are many reasons it would help. Instead of spawning in, trying to build, running out of money, tediously selling the unwanted components in your inventory so you can continue, eventually heading out on a micro-salvager, can't we just spawn in, jump in a ship, and start mining?
Custom servers can always remove default BPs and add a bunch of components if they want, but I really believe the vanilla default should be more noob-friendly.
Now more than ever with engineering ships being more complicated and specialized than before. New joins need immediate access to at least a small variety of functional ship models for mining and for combat rather than being forced to learn basic engineering system up front before even being able to mine. We should let new players just jump in (if they want to) and get to engineering a bit later (if they want to) once they are well hooked on what it's possible to build.
Because new-player retention.