I know the topic has been beaten to death and it's solely because of this game and the idea of a voxel universe that I got into programming. Although, I'm not doing a java based game and instead went with C#. Personal preference. I have been able to go through the notion of doing a space oriented voxel game and the first thing I absolutely wanted to tackle was a modifiable planet (spherical even).
I've found that the best way to make a real size planet was to normalize everything and chunk out the terrain. Now, it's definitely a ton of work but in the end it would be more appealing than the oreo style here.
Maybe some time down the road the idea could be revisited and it's just an idea but having a spherical planet would without a doubt make this game super appealing. Like the creater, I am tired of having an infinite terrain and the major appeal I have to this game is the creation and design of space ships with partial planet integration.
I still would like to see spherical worlds but I know that there is a lot of the dev's plate and I know this topic has been beaten with death...over and over and over again but if there is a logical and efficient way to do, why not put it on a possible to-do list.
I've found that the best way to make a real size planet was to normalize everything and chunk out the terrain. Now, it's definitely a ton of work but in the end it would be more appealing than the oreo style here.
Maybe some time down the road the idea could be revisited and it's just an idea but having a spherical planet would without a doubt make this game super appealing. Like the creater, I am tired of having an infinite terrain and the major appeal I have to this game is the creation and design of space ships with partial planet integration.
I still would like to see spherical worlds but I know that there is a lot of the dev's plate and I know this topic has been beaten with death...over and over and over again but if there is a logical and efficient way to do, why not put it on a possible to-do list.