battle droid npc and advanced close combat

    good idea?

    • yes

      Votes: 8 88.9%
    • no

      Votes: 1 11.1%
    • no opinion

      Votes: 0 0.0%
    • only the droids

      Votes: 0 0.0%
    • only the weapons

      Votes: 0 0.0%

    • Total voters
      9
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    a block named droid assembler to make droids out of craftable parts. you would have to assemble a head, torso, arms and legs in order to make a droid. you can make battle droids like in star wars that can look humanoid or different depending on the parts. to start the idea you could make just 3 designs: a humanoid droid with a hand gun, a three-legged tank droid with guns on his arms and a beast droid that looks similar to some vicious beast (like a robot guard dog) from the game (once that update happens). you would have to assemble for example a tank droid head,torso, armsx2, and legsx3. the droid wouldn't be a substitute for a crew member because they would be like a turret rather than an actual npc. perhaps also make it possible to use the cannon effect blocks to modify it's ammo and colored hull (not gray) to give it colors. another example: a human droid assembled with a head, torso, legs, arms, blaster, main colour: red, subcolour:black and an ion effect block to create a droid with the same basic shapes as players and humans with a blaster shooting ion pulses with red main color trimmed with black. when a droid is produced, it will spawn next to the droid assembler and it will be givin a random number code as a name.
    also, the droids would have to be linked to a universal control panel to supply energy. from the control panel, all droids can be (optionally) commanded all at once or individually, to select how far the droid can be around the control panel (min. distance: 5 blocks, max. distance 50 blocks for example, containing the droids within a certain area around the control panel). this makes it possible for a single infiltrator to shut down or haywire the entire droid network. it would also be possible to manually relocate droids.
    manually comanding a droid will turn on manual overwrite. a manual overwrite droid can't be controlled from the control panel.

    things droids can do:

    1. power on/off: turning the droid off will shut down the droid (giving a command to a offline droid will reactivate it)
    2.battle mode/stand by: a battle mode droid will shoot at every allowed target. a stand by will just, you know, stand by and watch
    3.target allowance: select what targets the droid will attack (everyone but you, certain players or npc or certain factions)
    4.patrol: it will walk around within the radius allowed by the control panel.
    5.guard: stand still on one spot.
    6.manual overwrite: disconnecting the droid from universal control (won't lose power supply)
    7.self destruct: blow up, slightly damaging the area if not shielded

    if a droid is fully disconnected or if the control panel is destroyed, the droid(s) will shut down after five minutes.

    second subject: guns


    an energy level for guns: when the level hit's zero, the gun needs recharge. to recharge the gun, you will need a gun charger. also, more types of guns: carabines, assault riffles, and assault canons


    to avoid unfair advantages, here are stats for using these new guns compared to the hand gun (i labelled the stats of the hand gun with numbers to compare the guns more easily.)
    1.hand gun
    damage:5
    range:5
    reload:5
    push-back:0
    movement speed equipped:10
    movement speed firing:10

    2.carabine
    damage:7
    range:10
    reload:3
    push-back:8
    movement speed equipped:5
    movement speed firing:3

    3.assault rifle
    damage:5
    range:7
    reload:7
    push-back:2
    movement speed equipped:7
    movement speed firing:6

    4.assault cannon
    damage:5
    range:7
    reload:10
    push-back:2
    movement speed equipped:3
    movement speed firing:0

    explanaition
    movement speed equipped: the speed of the player when wielding the gun
    movement speed firing: the speed of the player when firing the gun
    push-back: how much the aim will move upward when firing



    p.s.: these ideas are to promote and adapt to a possible npc system if the update comes and are based on the idea that it exists when this update would occur
     
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    a block named droid assembler to make droids out of craftable parts. you would have to assemble a head, torso, arms and legs in order to make a droid. you can make battle droids like in star wars that can look humanoid or different depending on the parts. to start the idea you could make just 3 designs: a humanoid droid with a hand gun, a three-legged tank droid with guns on his arms and a beast droid that looks similar to some vicious beast (like a robot guard dog) from the game (once that update happens). you would have to assemble for example a tank droid head,torso, armsx2, and legsx3. the droid wouldn't be a substitute for a crew member because they would be like a turret rather than an actual npc. perhaps also make it possible to use the cannon effect blocks to modify it's ammo and colored hull (not gray) to give it colors. another example: a human droid assembled with a head, torso, legs, arms, blaster, main colour: red, subcolour:black and an ion effect block to create a droid with the same basic shapes as players and humans with a blaster shooting ion pulses with red main color trimmed with black.



    second theme
    im all up for that :D ,but i think once starmade is released the modding community will go apesh** crazy with the source code and create 100 more personal weapons,robots,npc-s,civilizations,and what not :D ,we will leave Schema to create the base game with all the cool features he plans first :)
     
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    you have a point, but what is a space game without blasters and robo-tech?
     
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    • Purchased!
    Can't say no to this :D
    What tenk11kamikaza said, no doubt we'll get mods for such things eventually. Nonetheless, it would be really nice to have at least some basic form of this in game by default. The fewer the mods necessary, the better - would be nice to have it on non-modded servers as well.
    'Course, this comes after the AI works nice and proper. In other words, not going to see this anytime soon. Sadly.
     
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    I understand why you would want droids/robots, however crew was made just for the reasons you stated above. Patrolling is "idle", guarding is "go to", and target allowance is "attack". I would assume the NPC crew would attack an enemy or someone who shoots them without the command from the captain.

    I am not saying this is a bad idea, and of course it isn't. Who wouldn't want robots? Trust me, I would love for this to be implemented as much as you, but there are many more things that must be implemented first.

    If you want droids, I would suggest stating other reasons to have droids besides having them for combat. For example, we could have repair droids, or healer droids, maybe even a pilot droid! Say now... we should have that. People would love that. Back to what I was saying, there could be many more uses for droids, and I think the basic robot would be implemented first, then all the uses.
     
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    I understand why you would want droids/robots, however crew was made just for the reasons you stated above. Patrolling is "idle", guarding is "go to", and target allowance is "attack". I would assume the NPC crew would attack an enemy or someone who shoots them without the command from the captain.

    I am not saying this is a bad idea, and of course it isn't. Who wouldn't want robots? Trust me, I would love for this to be implemented as much as you, but there are many more things that must be implemented first.

    If you want droids, I would suggest stating other reasons to have droids besides having them for combat. For example, we could have repair droids, or healer droids, maybe even a pilot droid! Say now... we should have that. People would love that. Back to what I was saying, there could be many more uses for droids, and I think the basic robot would be implemented first, then all the uses.
    seems there is a slight misunderstanding. droids aren't suppposed to be useless without control. target allowance would make the droids target all targets that are programmed into the droid to be "hostile". they would attack any "hostile" object within range of their weaponry and within line of sight, making them perfect to guard planets and stations. an advantage to battle droids would be that they have better gear (if they would give us an advanced weaponry system)

    (i forgot about this) droids could also be reassembled: by connecting a storage block to the control panel, you would get back some of the the materials used to make the droid (picked at random). this promotes the use of battle droids. although a droid would be less durable or else the npc system would lose it's value.

    to make it more clear how droids would be superior/lesser to humans, i'll give you the stats and pros/cons(same as the gun grid)


    1.human
    health: 5
    damage:5
    range: 5
    movement speed:7
    price: 50.000
    pro: quick movement
    con: expensive

    2.standard
    health:4
    damage: depends on the equipped weapon
    range: depends on the equipped weapon
    movement speed: depends on the equipped weapon
    price: 30.000
    pro: cheaper, changeable gear (not after droid is produced), reassembling is possible
    con: easily haywired, requires longer time to get, less durability

    3.tank
    health: 7
    damage: 6
    range: 6
    movement speed: 5
    price: 55.000
    pro: more range, more damage, more durability
    con: easily haywired, requires longer time to get, really expensive, slower

    4.beast
    health: 3
    damage: 5
    range:1
    movement speed: 10
    price:25.000
    pro: cheaper, really fast movement
    con: easily haywired, requires longer time to get, less durability, less range


    -the price of the droids is the price of all vital parts combined
    -a standard droid equipped with a hand gun would have the same stats as an npc except for the health and price.
    -equipping an assault cannon to a standard droid is impossible.
    -a tank droid automatically has the same stats as a player equipped with an assault cannon but will have more health.
    -a beast droid will attack with melee attacks but will notice hostilities as easily as a standard droid.
     
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