Have already been discussions about better banking in the game. But one I don't think we've see before: Make money take up space, and then have a bank block with it's form of cargo to hold the money in.
Just so we can have bank vaults full of money that piles up until we can jump around in it Scrooge McDuck style.
Why go this route? Because if/when we get cargo ships up and running (as in, AI controlled fleets that can haul cargo from your base, sell it at a shop or another faction base, and return with the money) then I'd like to see someone attacking a convoy laden with gold (sorry, credits) get to keep the money in the cargo ship they destroy instead of it either just going poof into thin air, or have it be instantly deposited.
An argument could be made that its the future and that credits are virtual currency, no physical representation, but then why do we lose credits when we die? Why can we move credits around and even drop them like physical items to give to another player?
So lets make credits into blocks, or at least have it require blocks to store your credits in. I would say just use regular storage and cargo, but I really like the visual of building an actual vault room and walking in to see piles and piles of gold as opposed to just normal cargo containers.
Just so we can have bank vaults full of money that piles up until we can jump around in it Scrooge McDuck style.
Why go this route? Because if/when we get cargo ships up and running (as in, AI controlled fleets that can haul cargo from your base, sell it at a shop or another faction base, and return with the money) then I'd like to see someone attacking a convoy laden with gold (sorry, credits) get to keep the money in the cargo ship they destroy instead of it either just going poof into thin air, or have it be instantly deposited.
An argument could be made that its the future and that credits are virtual currency, no physical representation, but then why do we lose credits when we die? Why can we move credits around and even drop them like physical items to give to another player?
So lets make credits into blocks, or at least have it require blocks to store your credits in. I would say just use regular storage and cargo, but I really like the visual of building an actual vault room and walking in to see piles and piles of gold as opposed to just normal cargo containers.