- Joined
- Nov 4, 2013
- Messages
- 138
- Reaction score
- 25
Yeah, that was what I meant by scaling issues, looking at large ships even I can't imagine most, even RP, are built with 90% hull. Even on RP ships the available proportional systems mass would be likely to increase. Combined with diminishing returns or scaling power like what is being proposed for thrust it just seems like setting it so high is aimed at making them unfeasible when looking at a single ratio across all sizes.Assuming each hull provides 1 structural integrity point _ & _ Both thrusters and weapon block need 5 of them each (=enforce hull)
For 10 Hull blocks you can have (( 2 thrusters _ or _ 1 weapon, 1 thruster _ or _ 2 weapons ))
Passive effects would than also require 5 hull blocks each, thus can be (5+1)* as efficient without buffing doom-cubes, but they would buff RP ships with currently excessive amounts of hull.
thrusters + weapons + shields count + power == 1/5 of hulls == <1/6 of all == 10..16%
Would mostly nerf doom-cubes, not RP-orientated ships with already <10% mass in vitals.
While decorative being <few% of blocks are negligible - thus have almost no impact on mass, but don't give you free hp either (as that would require them being spamed).
They are often only <few% on hybrid RP/PvP ships and only spamed on RP ships.
I'm feeling a bit misunderstood and repeating myself now & regret starting such a long 2-people post chain.
I said "vital-ore (using it as alias for one of the existing)".
I'm aware of what you stated regarding "vital-ore" also, I just pointed out that since some decorative elements are used in making functional elements it means we'd need a rework to making blocks that divorced the dependance of the same materials for each.
Regarding your regret, why?