Right now, as a player, you can drive one ship. So naturally, you want to drive the best ship possible, right? Best usually meaning most powerful, and most survivable. This means most players who are trying to be as effective as possible end up building themselves giant ships, because, why wouldn't you? Bigger ships have more weapons, more shields, and more energy.
However, what if that energy actually had to come from somewhere, rather than magically generated from reactor blocks? What if you actually needed some kind of base to power these ships?
What I was thinking is this: A faction's base can 'support' a certain number of energy reactors, up to 1 system away. So that faction can use that amount of support for many small ships, or for one or two large ships, but if they are trying to support too many reactors, they suffer from decreased performance.
This also opens up a territory capturing game, because you need bases to support your ships, and your ships are only really effective within one system of your base.
There would also be a certain amount of free energy reactors, so people without factions or bases can still fly, however you'd need to have a base to support really large ships, or fleets.
The idea of one system worth of coverage may be way too large, but it seems that right now that's how faction ownership works. That could be tweaked as needed, but the basic idea is that you need to support your ships, and this acts as a limiter for ship size, without making large ships worse, only rarer.
However, what if that energy actually had to come from somewhere, rather than magically generated from reactor blocks? What if you actually needed some kind of base to power these ships?
What I was thinking is this: A faction's base can 'support' a certain number of energy reactors, up to 1 system away. So that faction can use that amount of support for many small ships, or for one or two large ships, but if they are trying to support too many reactors, they suffer from decreased performance.
This also opens up a territory capturing game, because you need bases to support your ships, and your ships are only really effective within one system of your base.
There would also be a certain amount of free energy reactors, so people without factions or bases can still fly, however you'd need to have a base to support really large ships, or fleets.
The idea of one system worth of coverage may be way too large, but it seems that right now that's how faction ownership works. That could be tweaked as needed, but the basic idea is that you need to support your ships, and this acts as a limiter for ship size, without making large ships worse, only rarer.