This is less an immediate suggestion, and more a quandary about the implications of making the power supply beam more useful.
First, I notice how easy it is to generate sufficient power for a ship (excluding cloaking ships, obviously). I used to spend a lot of time making sure that I had enough room to stuff in enough power blocks to power my ship, but since I learned how to use the three intersecting lines of power blocks to create an efficient generator, I've found that I often wind up with far more power than I need for my engines, weapons and shields.
So what if power blocks were rebalanced such that if you wanted to have a ship that never ran out of power, you'd have to be very careful about which systems you prioritize such that haveing great weapons, shields, and engines would mean a gradual drain on power, no matter the amount of energy blocks you have. In essence, I'm suggesting that power work more like fuel.
This would mean that if you had a well-optimized war ship, you would eventually have to return to a station or power-supply ship in order to "refuel". The power-supply ship, in turn, would have reduced weaponry, shields, or engines in order to maintain sustainable power.
Obviously this would mean that ships would occasionally run out of power, so I think that zero power would only make you fly slower, or reduce weapon and shield efficiency. Additionally, there would have to be some sort of AI friendly-fire option to create automated power-supply turrets.
What do you folks think?
First, I notice how easy it is to generate sufficient power for a ship (excluding cloaking ships, obviously). I used to spend a lot of time making sure that I had enough room to stuff in enough power blocks to power my ship, but since I learned how to use the three intersecting lines of power blocks to create an efficient generator, I've found that I often wind up with far more power than I need for my engines, weapons and shields.
So what if power blocks were rebalanced such that if you wanted to have a ship that never ran out of power, you'd have to be very careful about which systems you prioritize such that haveing great weapons, shields, and engines would mean a gradual drain on power, no matter the amount of energy blocks you have. In essence, I'm suggesting that power work more like fuel.
This would mean that if you had a well-optimized war ship, you would eventually have to return to a station or power-supply ship in order to "refuel". The power-supply ship, in turn, would have reduced weaponry, shields, or engines in order to maintain sustainable power.
Obviously this would mean that ships would occasionally run out of power, so I think that zero power would only make you fly slower, or reduce weapon and shield efficiency. Additionally, there would have to be some sort of AI friendly-fire option to create automated power-supply turrets.
What do you folks think?