Read by Council Backwards Camera Piloting

    kiddan

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    So currently we can place camera blocks on a ship backwards and sideways, still allowing us to fire weapons and adjust the throttle. However we cannot rotate the ship in any way while looking out of any camera that isn't facing forwards. Would it be possible to allow rotation while using non-forwards facing cameras and possibly also make acceleration direction dependent on what way the current camera is facing?

    P.S: Made a beauty of a ship today, filled with logic and rails. After hours of work I realized I made it backwards by mistake and this would make the mistake ignorable, allowing me to pilot it fine by using a camera on the back.
     
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    Tough luck. Gotta watch that, I've built plenty of fighters backwards. But yeah, camera-based maneuvering would be great.

    Place a thruster, or other block that obviously faces forwards, as soon as you start. That'll keep you on target.
     

    kiddan

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    Tough luck. Gotta watch that, I've built plenty of fighters backwards. But yeah, camera-based maneuvering would be great.

    Place a thruster, or other block that obviously faces forwards, as soon as you start. That'll keep you on target.
    Yea, I've been making this mistake for years now, I should probably either place a thruster or learn to watch the arrow on the top of the screen more often. :S After making this inside a backwards ship I was lead to make this thread ASAP:
     
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    Yea, I've been making this mistake for years now
    Ok, I have to ask.
    How did you not learn the first time?
    To make an entire ship without once looking at the screen is actually kinda impressive.
     

    Az14el

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    kek, yeah watched someone in my faction spend 3 days building most of a cruiser before he realised what he had done xD
    Didn't tell him, just let him learn the hard way, bloody nice ship in the end though, convinced him to turn the front into the back etc
     

    kiddan

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    Ok, I have to ask.
    How did you not learn the first time?
    To make an entire ship without once looking at the screen is actually kinda impressive.
    Well, after a whole ton of scrapped logic attempts you tend to forget to check. :P
     

    Lukwan

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    I had a need to shift just one section of my Y-Wing build but it had the core in it. Guess what...I could still fix it. The core stayed put while everything else got shifted with copy & paste.

    Using the Copy & paste commands you could copy the entire ship. Then rotate your paste 180 degrees and place it in the exact same spot (after deleting the original blocks). So you have deleted everything but the core. Then pasted everything back facing the right way.
     

    kiddan

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    I had a need to shift just one section of my Y-Wing build but it had the core in it. Guess what...I could still fix it. The core stayed put while everything else got shifted with copy & paste.

    Using the Copy & paste commands you could copy the entire ship. Then rotate your paste 180 degrees and place it in the exact same spot (after deleting the original blocks). So you have deleted everything but the core. Then pasted everything back facing the right way.
    Oh boy, why have I never thought of this? One things though, can you copy/paste the docked entities too? 'Cause my ships tend to have a lot of sliding doors and stuff like that by the time I realise my mistake. :confused:
     

    Lukwan

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    Oh boy, why have I never thought of this? One things though, can you copy/paste the docked entities too?
    There were no docked entities on the section that I shifted so I don't know. Try a small test before you mess with the real ship...then let us know if it worked. :)
     
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    You cannot copy and paste docked entities. We do need an option to rotate/move cores as well as the ability to pilot ships from different cameras other than those that face forward.
     

    kiddan

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    You cannot copy and paste docked entities. We do need an option to rotate/move cores as well as the ability to pilot ships from different cameras other than those that face forward.
    Ah, thanks for confirming that! ;) I should be able to handle re-docking entities afer copy/pasting for now. :)