The idea of a dynamically triggered, player-made playlist in the background would be awesome!
I\'m thinking of all the awesome situations I\'ve been in in game that would have been even cooler if certain music tracks (or playlists) were triggered....
This one time, I was in hanger two of My space station, working on a new fighter, just chillaxin. Music like this would be in the \"everything is normal\" playlist:
http://www.youtube.com/watch?v=DpneomNT6CI
Ambient as hell, and at nine minutes long, music like this doesn\'t get as old as fast. But what\'s this? A transmission: HOSTILE FORCES IN AREA, RAIDING PARTY ######. Oh snap! it\'s about 20 seconds until go time! As I bail out of the ship I was working on, and float My way to the other hanger where My gunship rests, Music from the \"Incoming enemies\" playlist kicks in:
http://www.youtube.com/watch?v=K_AdxJWFUh4
Because let\'s face it, cheese like this is exactly what\'s going through My head in times like this. I get to My gunship, set the weapons computer, and open the hanger plexdoor. As I do that, the first enemy shots hit My property, which triggers the \"Combat\" playlist:
http://www.youtube.com/watch?v=D0iDLIx6V_g
Because when I think epic space battles, I think video games and metal. I spend the next few minutes throat-punching pirates. After I\'ve wasted the last of them, and there are no more active hostiles in the area, the \"victory\" playlist triggers:
http://www.youtube.com/watch?v=dnWARU4eJ9E
Nothing says \"I won\" quite like shaking one\'s beer gut at the twisted wreckage of one\'s enemies.
Of course this is all wishful thinking. A player-edited, event-triggered background music system might be an absolute pain to program. But still, just think of it.