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- Jul 25, 2015
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Hey all, I'm new to starmade, if I miss something obvious about the game feel free to tell me (more about me in signature).
Sorry if some of these are already suggested. A few things I want are already suggested elsewhere; anything else you see here that's a repeat is here because I feel that those suggestions are connected to other suggestions here.
Automation:
Logic Systems:
Some of these aren't necessary but make it a bit more convenient to set up logic controlled systems.
If anything here is terrible post your ideas on how to make it better. Lots of the features here I'd love to have in some form or another and the exact implementation doesn't matter too much.
Sorry if some of these are already suggested. A few things I want are already suggested elsewhere; anything else you see here that's a repeat is here because I feel that those suggestions are connected to other suggestions here.
Automation:
A block which keeps the area it is in loaded even if there aren't any players.
This would need to be heavily restricted to keep the amount of them low. One way of doing that would be to make area loaders cost a recurring faction point cost that scales with amount of area loaders. First one costs x points, second one costs 2x etc. So at 4 loaders it would cost 10x faction points every interval.
Possible config settings:
Base faction point cost.
Faction point scaling amount.
Admin only or player allowed.
Station only or allowed on ships.
This would need to be heavily restricted to keep the amount of them low. One way of doing that would be to make area loaders cost a recurring faction point cost that scales with amount of area loaders. First one costs x points, second one costs 2x etc. So at 4 loaders it would cost 10x faction points every interval.
Possible config settings:
Base faction point cost.
Faction point scaling amount.
Admin only or player allowed.
Station only or allowed on ships.
Loud annoying alarms.
Not much to explain here. Activate them via logical input.
Not much to explain here. Activate them via logical input.
Allow the use of blueprints to repair ships with missing blocks.
Again, not much to explain. Title says it all. This might already be planned for the shipyard update. Depending on the way this is implemented it could also be used to refit ships if an update to the blueprint is made.
Possible config settings:
Allowed or disallowed.
Again, not much to explain. Title says it all. This might already be planned for the shipyard update. Depending on the way this is implemented it could also be used to refit ships if an update to the blueprint is made.
Possible config settings:
Allowed or disallowed.
A way to connect blocks across different entities.
Some major uses for this would be automatically transferring storage from one entity to another. The best method I can think of for this would be to have blocks which you place next to the things you want to connect. If you have multiple different connections, then slave a colored light in order to identify how it all connects. Using this method you could have multiple slaves on one entity connected to a single master on the other entity.
EDIT: This should only work with docked entities!
Just an example for clarity:
A new block would be added which could be a master or a slave to a system. This block would slave a light in order to color code itself (take note that this block does not act like a wireless logic block). Another of the same block would be on the docked entity which is also either a slave or master to a system. If say on a ship docked on a station the new block has a slaved storage and the station has a factory set as master, the factory would draw from the storage on the ship. This could potentially work with multiple docked ships at once. This would also be useful for turrets so only the turret barrels have to be a part of turret which would allow more style choices when designing turrets.
TL: DR Automatic storage transfer between docked entities and more customizable turrets. Could also be used to have "Expansion slots" on your ship where you could have different ship upgrades.
Possible config settings:
Max amount of connections.
Allowed or disallowed.
Some major uses for this would be automatically transferring storage from one entity to another. The best method I can think of for this would be to have blocks which you place next to the things you want to connect. If you have multiple different connections, then slave a colored light in order to identify how it all connects. Using this method you could have multiple slaves on one entity connected to a single master on the other entity.
EDIT: This should only work with docked entities!
Just an example for clarity:
A new block would be added which could be a master or a slave to a system. This block would slave a light in order to color code itself (take note that this block does not act like a wireless logic block). Another of the same block would be on the docked entity which is also either a slave or master to a system. If say on a ship docked on a station the new block has a slaved storage and the station has a factory set as master, the factory would draw from the storage on the ship. This could potentially work with multiple docked ships at once. This would also be useful for turrets so only the turret barrels have to be a part of turret which would allow more style choices when designing turrets.
TL: DR Automatic storage transfer between docked entities and more customizable turrets. Could also be used to have "Expansion slots" on your ship where you could have different ship upgrades.
Possible config settings:
Max amount of connections.
Allowed or disallowed.
Logic Systems:
Some of these aren't necessary but make it a bit more convenient to set up logic controlled systems.
New logic blocks which can be activated while in flight mode.
The two types I'm thinking of would beone that acts like a button (turns on then off after a short period) (EDIT: Already possible) and one that acts like the standard weapon systems (only stays on while actively used by the player)
The two types I'm thinking of would be
Make ship cores emit a signal when it is occupied.
This is huge. AIs which activate when there isn't a player. Internal defenses that activate when ship is occupied. Core access only opening when ship is unoccupied. Cruise control that automatically activates when the player leaves the core (more on this in a moment). Fighters which begin an undock process when a player enters it. There are a ton of possibilities and I love them all.
This is huge. AIs which activate when there isn't a player. Internal defenses that activate when ship is occupied. Core access only opening when ship is unoccupied. Cruise control that automatically activates when the player leaves the core (more on this in a moment). Fighters which begin an undock process when a player enters it. There are a ton of possibilities and I love them all.
A logic block which only activates when the entity it is in is moving.
This would be used to limit cruise control. Let's say in the previous example where if you leave your ship core, your ship starts cruise control using the push effect. You need a block which makes that not happen when the ship is stopped. An extra feature for this could be where if you put two of these next to each other it can detect which direction you're moving by activating the side of the pair that the ship is moving.
This would be used to limit cruise control. Let's say in the previous example where if you leave your ship core, your ship starts cruise control using the push effect. You need a block which makes that not happen when the ship is stopped. An extra feature for this could be where if you put two of these next to each other it can detect which direction you're moving by activating the side of the pair that the ship is moving.
Allow more systems to be disabled using logic signals.
Title says it all. Systems I'm thinking of: BOBBY AI, Warp gates, shops. Anything else people can think of are probably cool ideas as well.
Title says it all. Systems I'm thinking of: BOBBY AI, Warp gates, shops. Anything else people can think of are probably cool ideas as well.
Logic gates activated by the insertion of credits or items.
This would be useful along with the previous idea to make warp gates and other services purchasable.
This would be useful along with the previous idea to make warp gates and other services purchasable.
Warp gate computers emit a signal when entered or exited.
Title says it all.
Title says it all.
If anything here is terrible post your ideas on how to make it better. Lots of the features here I'd love to have in some form or another and the exact implementation doesn't matter too much.
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