Just a random thought I had, and not sure if it was every suggested but here goes.
The idea is that a new effect block is added, and 'conventional' weapons (cannons/beams/missiles) are blocked by a planet's atmosphere (both ways, from within or outside).
In order to attack through an atmosphere, you would need to use a new effect (Effect X because I suck at naming). Effect X would lower shield and hull damage by 25%, but allow shots to pass through the atmosphere.
As an unbound effect,Effect X could possibly allow an 'auto-gravity' function, or act as a possible O2 system (if/when we ever get that). A better idea for the unbound effect would be as a weak pull effect applied in all directions, like a DamagePulse/-/Pull with greatly increased range, creating a form of gravity well (does not affect astronauts). Such an effect could be used in combination with damage pulse to give it more of a use.
Edit; Idea update 1
The atmosphere of a planet would have to be divided into "layers", flat planes that extend across the entire surface of the face, set at certain intervals. A projectile would have to pass through 4/5th of the layers before they would be removed, with their damage being reduced per layer it passes through. Doing it as such would prevent large ships from just sticking their noses into the atmosphere and bypassing the mechanic entirely.
The idea was to try and add a tactical advantage to building bases on planets, and encourage 'planet-based' warfare, like hover tanks, fighters or ground combat, since those could easily be ruined by a passing warship that could do the job all in 1 shot. Just something to ponder or consider, or ignore if you don't care.
The idea is that a new effect block is added, and 'conventional' weapons (cannons/beams/missiles) are blocked by a planet's atmosphere (both ways, from within or outside).
In order to attack through an atmosphere, you would need to use a new effect (Effect X because I suck at naming). Effect X would lower shield and hull damage by 25%, but allow shots to pass through the atmosphere.
As an unbound effect,
Edit; Idea update 1
The atmosphere of a planet would have to be divided into "layers", flat planes that extend across the entire surface of the face, set at certain intervals. A projectile would have to pass through 4/5th of the layers before they would be removed, with their damage being reduced per layer it passes through. Doing it as such would prevent large ships from just sticking their noses into the atmosphere and bypassing the mechanic entirely.
The idea was to try and add a tactical advantage to building bases on planets, and encourage 'planet-based' warfare, like hover tanks, fighters or ground combat, since those could easily be ruined by a passing warship that could do the job all in 1 shot. Just something to ponder or consider, or ignore if you don't care.
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