I understand that Schema is German, so meters is what we're working with, but in this situation I feel like it's a terribly inconvenient measurement for voxels Starmade. Mainly because of astronaut size. 2-block-tall astrotoons look ridiculous because the 1-meter minimum resolution of their voxel universe.
Computers are huge, like mainframes. They're waist-high.
We swim in chairs, like 6-year-olds.
If you make a small control panel in your cockpit, you can barely see over it.
Everywhere we go, against every background our toons look tiny, like elves.
It wouldn't be an issue if they were 3-5 blocks tall. Why are they so short then? "Because 2 meters." Great, very consistent, but it affects the game... poorly. It looks silly. And for no real cause at all. Some have suggested implementing smaller scale voxels, which was soundly rejected, probably because it would be a technical nightmar. My thought is that maybe we should just look into changing the size we say the voxels are, and make our astronauts bigger.
What if default toons were set to 3 or 4 blocks high instead of 2 and change the description to say that voxels in StarMade are all actually 1/2 meter in size?
What if there were a server setting where admins could adjust the height of player toons?
Then voxels could be 1m each, or 1/2m each, or even 1/3m (1ft) each. This would allow for much more detail in creations without them looking like they were built for a race of giants. It could also allow for more detailed skins, I guess, although by default the game could probably just stretch the existing skin.
Computers are huge, like mainframes. They're waist-high.
We swim in chairs, like 6-year-olds.
If you make a small control panel in your cockpit, you can barely see over it.
Everywhere we go, against every background our toons look tiny, like elves.
It wouldn't be an issue if they were 3-5 blocks tall. Why are they so short then? "Because 2 meters." Great, very consistent, but it affects the game... poorly. It looks silly. And for no real cause at all. Some have suggested implementing smaller scale voxels, which was soundly rejected, probably because it would be a technical nightmar. My thought is that maybe we should just look into changing the size we say the voxels are, and make our astronauts bigger.
What if default toons were set to 3 or 4 blocks high instead of 2 and change the description to say that voxels in StarMade are all actually 1/2 meter in size?
What if there were a server setting where admins could adjust the height of player toons?
Then voxels could be 1m each, or 1/2m each, or even 1/3m (1ft) each. This would allow for much more detail in creations without them looking like they were built for a race of giants. It could also allow for more detailed skins, I guess, although by default the game could probably just stretch the existing skin.