Hey, everyone! Markus_McCloud once again!
So I've seen countless threads commenting about additional Astronaut Mode equipment. You know the ones: "We need jet-packs!" "We want more guns!" "We need to improve helmets!" Yada yada yada...
There is some gear that I've yet to see mentioned, however. What makes it more baffling is that the programming for my ideas is already in the game! All of my ideas are personal versions of systems that already exist for ships.
Null Signature Device
This is essentially a personal Radar Jammer. When activated, this device eliminates the target indicator that points to you. You're still completely visible, but missiles can't get a target lock on you, and automated turrets will have to dumb-fire their weapons. If it needs a limiting factor, it should be less restrictive than the one for my next idea.
Cloaking Device
Why just be invisible to radar, when you can be invisible, period? This is the astronaut's equivalent to a Cloaker, making your character completely invisible. It would likely need some sort of limiting factor to prevent people just using it 24/7.
Deployable Drones (not related to the automated ships)
Whether they are used to shoot down missiles, astronauts, or other ships, turrets are a staple on many ships. But why should ships have all the fun? Now, with one of these guys hovering over your shoulder, you too can have all the perks of having a turret. Whether you use them to take care of pesky missiles, or just want a second gun, these would have you covered.
I'm just kind of throwing ideas at the wall here to see what sticks. What are your thoughts?
So I've seen countless threads commenting about additional Astronaut Mode equipment. You know the ones: "We need jet-packs!" "We want more guns!" "We need to improve helmets!" Yada yada yada...
There is some gear that I've yet to see mentioned, however. What makes it more baffling is that the programming for my ideas is already in the game! All of my ideas are personal versions of systems that already exist for ships.
Null Signature Device
This is essentially a personal Radar Jammer. When activated, this device eliminates the target indicator that points to you. You're still completely visible, but missiles can't get a target lock on you, and automated turrets will have to dumb-fire their weapons. If it needs a limiting factor, it should be less restrictive than the one for my next idea.
Cloaking Device
Why just be invisible to radar, when you can be invisible, period? This is the astronaut's equivalent to a Cloaker, making your character completely invisible. It would likely need some sort of limiting factor to prevent people just using it 24/7.
Deployable Drones (not related to the automated ships)
Whether they are used to shoot down missiles, astronauts, or other ships, turrets are a staple on many ships. But why should ships have all the fun? Now, with one of these guys hovering over your shoulder, you too can have all the perks of having a turret. Whether you use them to take care of pesky missiles, or just want a second gun, these would have you covered.
I'm just kind of throwing ideas at the wall here to see what sticks. What are your thoughts?