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- Aug 6, 2013
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Reposting this from the old site. I still think this is very important to consider implimenting.
NOTE: These are just ideas for features. How they are actually implemented is entirely open to discussion, and in no way reflect a final concept.
Space is very disorienting. This is a simple fact. With little to base our posistion on, it's easy to get turned around. Luckely, many many years of aviation has tought man how to mitigate this.
1. "Artificial Horizon". A ball of sorts that orients itself to show "up" and "down" as well as your rotation. This type of thing is intigral in flight sim games, as well as Kerbal Space Program, and even NASA. Starmade is no different.
http://www.pilotfriend.com/training/flight_training/fxd_wing/images2/16.jpg
2. "Leveling out". Given that when you press C, it auto-orients your yaw, picth, and roll to "Galactic North", as I like to call it, it would be nice if it were possible to just level out WITHOUT orienting you to galactic north. A simple key to level out your pitch and roll, but not your yaw.
I mention this because of one simple frustration. Wanting to level out while facing something. I want to look at a planet and level out without having to worry about my ship flipping 180 because I'm facing away from galactic north. I just want to level out where I am facing.
3. "Lock axis". It would be nice to be able to lock rotation along a specific axis. IE: If I lock the Z axis for my ship, I can only turn left and right, but still move forward, backwards, up and down. In essence, your ship would act like a submarine. This will also prevent your ship from rolling slightly when making turns.
4. "Snap to axis". This option would allow you to snap your ships facing to a particular axis. IE, if I am looking downward at a planet and i snap to the Y axis, my ship will just rotate to now face along the Y axis. Same for the X and Z axis.
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Additions
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5. "Snap to target". Orient your ship to your target. Simple enough.
NOTE: These are just ideas for features. How they are actually implemented is entirely open to discussion, and in no way reflect a final concept.
Space is very disorienting. This is a simple fact. With little to base our posistion on, it's easy to get turned around. Luckely, many many years of aviation has tought man how to mitigate this.
1. "Artificial Horizon". A ball of sorts that orients itself to show "up" and "down" as well as your rotation. This type of thing is intigral in flight sim games, as well as Kerbal Space Program, and even NASA. Starmade is no different.
http://www.pilotfriend.com/training/flight_training/fxd_wing/images2/16.jpg
2. "Leveling out". Given that when you press C, it auto-orients your yaw, picth, and roll to "Galactic North", as I like to call it, it would be nice if it were possible to just level out WITHOUT orienting you to galactic north. A simple key to level out your pitch and roll, but not your yaw.
I mention this because of one simple frustration. Wanting to level out while facing something. I want to look at a planet and level out without having to worry about my ship flipping 180 because I'm facing away from galactic north. I just want to level out where I am facing.
3. "Lock axis". It would be nice to be able to lock rotation along a specific axis. IE: If I lock the Z axis for my ship, I can only turn left and right, but still move forward, backwards, up and down. In essence, your ship would act like a submarine. This will also prevent your ship from rolling slightly when making turns.
4. "Snap to axis". This option would allow you to snap your ships facing to a particular axis. IE, if I am looking downward at a planet and i snap to the Y axis, my ship will just rotate to now face along the Y axis. Same for the X and Z axis.
==========
Additions
==========
5. "Snap to target". Orient your ship to your target. Simple enough.
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