I’ve seen a few people on the forums having issues with making general purpose landing pads that any ship can land on. This was talked about the most shortly after the docking update when you could no-longer dock any shape of ship provided it fit inside the old-style docker’s bounding boxes.
I’ve thought of 2 solutions to this; one simple but limited, the other with potentially additional uses.
1) Allow ships to activate gravity blocks with the Core beam. The whole ship would then be placed in the gravity field of the block in the same way a player is. You could place a gravity block in the centre of your Landing Pad/Hangar Bay, orient yourself level with the pad, shoot the block and then let gravity do the landing for you.
2) Create a new block called a Gravity Emitter. When activated, it creates an invisible box above it (say 7x7 metres in the X and Z planes and 3 in the Y plane) and anything inside the box (Players, Ships Asteroids etc.) are pulled “downwards” towards the block. One could then place a number of these across a Landing Pad/Hangar floor and any object coming within 3 meters of the surface would be pulled downwards.
I can already think of a few pros and cons for each idea (such as what happens when a heavier ship tries to “land” on a Gravity Emitter attached to a lighter structure) but would like to hear everyone else’s thoughts, please.
PS: Please don’t use the “Not enough spare block IDs” argument as a con.
I’ve thought of 2 solutions to this; one simple but limited, the other with potentially additional uses.
1) Allow ships to activate gravity blocks with the Core beam. The whole ship would then be placed in the gravity field of the block in the same way a player is. You could place a gravity block in the centre of your Landing Pad/Hangar Bay, orient yourself level with the pad, shoot the block and then let gravity do the landing for you.
2) Create a new block called a Gravity Emitter. When activated, it creates an invisible box above it (say 7x7 metres in the X and Z planes and 3 in the Y plane) and anything inside the box (Players, Ships Asteroids etc.) are pulled “downwards” towards the block. One could then place a number of these across a Landing Pad/Hangar floor and any object coming within 3 meters of the surface would be pulled downwards.
I can already think of a few pros and cons for each idea (such as what happens when a heavier ship tries to “land” on a Gravity Emitter attached to a lighter structure) but would like to hear everyone else’s thoughts, please.
PS: Please don’t use the “Not enough spare block IDs” argument as a con.