Armoured plexdoors and plexlights

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    I think that there should be armoured plexlights and plexdoors. Armoured plex lights have the same armour as regular hull and armoured plex doors have the same amount of armour as hardened hull.
     
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    jayman38

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    I like the idea that doors are weakpoints, so I'd prefer not to have over-armored plexdoors. I do wish there was hardened Plextanium, so I could adequately armor transparent areas. (Think: armored lights) Glass seems like such a soft spot, so on one hand, it makes sense to me to keep that weak. On the other hand, that's the first place that good shots shoot for!
     

    NeonSturm

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    For armoured glass, I would like blocks which hide the rest of your ship behind. But they should only let you see through if you are on the same ship to avoid exploits.

    For armoured light, I prefer another thread's solution to make it injectable (and recoverable - at least on stations/ships where resources don't spawn naturally).

    But please no armoured doors. Their main purpose (currently) is to cover docked entities with the carrier's shields.
    If you worry about them being too weak, use an angled entrance made of hardened hull.
     

    Lecic

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    I think we don't need armored plexdoors. Plexlights having a bit less health and armor than regular hull (90 HP and 20% armor, maybe) would be fair.
     

    Crimson-Artist

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    this is what @Calbiri said about the idea of a Plex door variant that functions like iron doors in mine craft (Blast Doors)

    I dont know if its possible to ignore input from players, but I'll definetly be including this in my request for a heavy door block (Blast doors are already confirmed), it just makes sense.