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- Oct 13, 2013
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Hey! This is a thread to talk about the pros and cons of the various hull types.
I haven't played yet in the new hp-system, so I'm really interested in the experiences of those who have. But here's my initial findings based on looking at their stats:
Hull:
Mass: .05
Sys Hp: 5
Arm. Hp: 50
Block HP: 75
Block Armour: 0
Effective Block HP: 75 [150 if 50% of damage goes to armour hp]
Armour:
Mass: .15
Sys Hp: 5
Arm. Hp: 75
Block HP: 100
Block Armour: .6
Effective Block HP: 250 (math?) [500 if 50% of damage goes to armour HP]
Advanced Armour:
Mass: .25
Sys Hp: 5
Arm. Hp: 100
Block HP: 250
Block Armour: .8
Effective Block HP: 1250 [2500 if 50% of damage goes to armour HP]
Conclusions:
I have to say, regular hull seems to have the advantage in most cases here. You can have 5 layers of regular hull for the same mass as advanced armour (and more than 5 blocks for the same cost, which I'm not really looking at here), which nets you 375 armour HP, compared to advanced armour's 100 armour HP. Or, of course, you can have the same amount of blocks for 1/5th the mass, allowing you to free up more mass for systems, etc.
Obviously, the advanced armour block itself is vastly tougher, but its contribution to armour HP based on its mass and cost are woefully inefficient.
So what it comes down to, then, is what's more important: shipwide armour HP, or individual block HP? In theory, the perfect solution would be a thin layer of advanced armour blocks on the outside (to take the hits) backed up by a thick layer of ordinary hull blocks (to provide system HP).
Alternate Hypothesis: Don't Bother
My understanding is that armour HP provides, effectively, a 50% damage reduction against armour blocks until it runs out, with no protection given against system blocks. This effectively doubles armour HP for the first chunk of combat. Now, take a look at the hull blocks. If they each had twice as much life, would they be an effective defence?
My answer is: not remotely. The maximum possible defence gained is an effective 2500hp per advanced armour block until the armour HP runs out, at which point it's 1250. That may sound like a lot, but it isn't. Each advanced armour block weighs as much as 2.5 shield capacitator blocks. Each shield block adds 87 hp globally. Which would you rather have: 2500 hp in one specific spot, or 218 hp (2.5 shield cap blocks) across the entire spaceship? One good hit will kill your armour blocks without difficulty, but a sufficient combined mass of shields can keep a lot of firepower out.
These are my two cents, but they're completely theoretical. I haven't actually tested the system at all. What are your thoughts? Am I missing something? Am I right on the money?
I haven't played yet in the new hp-system, so I'm really interested in the experiences of those who have. But here's my initial findings based on looking at their stats:
Hull:
Mass: .05
Sys Hp: 5
Arm. Hp: 50
Block HP: 75
Block Armour: 0
Effective Block HP: 75 [150 if 50% of damage goes to armour hp]
Armour:
Mass: .15
Sys Hp: 5
Arm. Hp: 75
Block HP: 100
Block Armour: .6
Effective Block HP: 250 (math?) [500 if 50% of damage goes to armour HP]
Advanced Armour:
Mass: .25
Sys Hp: 5
Arm. Hp: 100
Block HP: 250
Block Armour: .8
Effective Block HP: 1250 [2500 if 50% of damage goes to armour HP]
Conclusions:
I have to say, regular hull seems to have the advantage in most cases here. You can have 5 layers of regular hull for the same mass as advanced armour (and more than 5 blocks for the same cost, which I'm not really looking at here), which nets you 375 armour HP, compared to advanced armour's 100 armour HP. Or, of course, you can have the same amount of blocks for 1/5th the mass, allowing you to free up more mass for systems, etc.
Obviously, the advanced armour block itself is vastly tougher, but its contribution to armour HP based on its mass and cost are woefully inefficient.
So what it comes down to, then, is what's more important: shipwide armour HP, or individual block HP? In theory, the perfect solution would be a thin layer of advanced armour blocks on the outside (to take the hits) backed up by a thick layer of ordinary hull blocks (to provide system HP).
Alternate Hypothesis: Don't Bother
My understanding is that armour HP provides, effectively, a 50% damage reduction against armour blocks until it runs out, with no protection given against system blocks. This effectively doubles armour HP for the first chunk of combat. Now, take a look at the hull blocks. If they each had twice as much life, would they be an effective defence?
My answer is: not remotely. The maximum possible defence gained is an effective 2500hp per advanced armour block until the armour HP runs out, at which point it's 1250. That may sound like a lot, but it isn't. Each advanced armour block weighs as much as 2.5 shield capacitator blocks. Each shield block adds 87 hp globally. Which would you rather have: 2500 hp in one specific spot, or 218 hp (2.5 shield cap blocks) across the entire spaceship? One good hit will kill your armour blocks without difficulty, but a sufficient combined mass of shields can keep a lot of firepower out.
These are my two cents, but they're completely theoretical. I haven't actually tested the system at all. What are your thoughts? Am I missing something? Am I right on the money?