Basicly in starmade as is right now, once your sheild goes down, you start to melt. And i wonder why hull is even used if all it can do is take like 1 or 2 hits form lasers and fall apart from missles.
I love the idea from eve of armor tanking. Making a ship take a beating and still push threw. Not having to worry on an iffy shield to stay up or to get alpha'd while your sheild recharges. So i think this suggestion is a good one.
I suggest armor tanking strat. Basicly my idea was, take shield generator as is now. And have it instead of covering the entire hull in damage protection. Reduce damage taken by # of Armor tanks. (larger ships benefit from this more but can be balanced by smaller ships).
This can also make the hull repair useful. By haveing these armor tanks on the ship as well. when you are hit by the repair beam anywhere, your hull(and only hull) starts to repair the lightest damaged blocks first then moves to more heavly damaged blocks. But never relpaces blocks.
In theroy, this would require help from ally's to be super tanky. Cant prevent damage. And make hull have a bit more usefulness.
I love the idea from eve of armor tanking. Making a ship take a beating and still push threw. Not having to worry on an iffy shield to stay up or to get alpha'd while your sheild recharges. So i think this suggestion is a good one.
I suggest armor tanking strat. Basicly my idea was, take shield generator as is now. And have it instead of covering the entire hull in damage protection. Reduce damage taken by # of Armor tanks. (larger ships benefit from this more but can be balanced by smaller ships).
This can also make the hull repair useful. By haveing these armor tanks on the ship as well. when you are hit by the repair beam anywhere, your hull(and only hull) starts to repair the lightest damaged blocks first then moves to more heavly damaged blocks. But never relpaces blocks.
In theroy, this would require help from ally's to be super tanky. Cant prevent damage. And make hull have a bit more usefulness.