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- Aug 23, 2013
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I am currently messing around with creative mode in the Dev build, and wanted to get some opinions on an armor tank design I have been thinking of. I have been away from the game for a long time, and am working off of what I know from reading the recent Dev blog.
What I have in the works now is a mushroom shape, with the 'cap' sticking outside of the shield bubble. My goal is to increase durability by double dipping my armor protection, and increasing my effective shield tank at the same time. Below is a rough drawing of what the end product should be. (This ship would be the equivalent of maybe a Coastal Patrol Vessel.) (Edit: Sorry, image was being a pain)
A projectile would hit Armor I, reduced damage by x% => Hit shields after having damage reduced greatly.
If/when shields drop, Armor II (+whatever is left of Armor I) would act as a final defense.
I would like to get some opinions on if this concept could possibly work, PvE or PvP? Is a mushroom an appropriate shape to use for it? What kind of weapon(s)/turrets should I use?
Guesses for what defensive chambers (Armor or Shield) and armor thickness would be helpful.
Slightly off topic:
Even though the 'cap' should act as spaced armor, would it be viable to make protrusions to make it more resilient against explosions? Maybe spikes?
Thanks for any help
What I have in the works now is a mushroom shape, with the 'cap' sticking outside of the shield bubble. My goal is to increase durability by double dipping my armor protection, and increasing my effective shield tank at the same time. Below is a rough drawing of what the end product should be. (This ship would be the equivalent of maybe a Coastal Patrol Vessel.) (Edit: Sorry, image was being a pain)
A projectile would hit Armor I, reduced damage by x% => Hit shields after having damage reduced greatly.
If/when shields drop, Armor II (+whatever is left of Armor I) would act as a final defense.
I would like to get some opinions on if this concept could possibly work, PvE or PvP? Is a mushroom an appropriate shape to use for it? What kind of weapon(s)/turrets should I use?
Guesses for what defensive chambers (Armor or Shield) and armor thickness would be helpful.
Slightly off topic:
Even though the 'cap' should act as spaced armor, would it be viable to make protrusions to make it more resilient against explosions? Maybe spikes?
Thanks for any help
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