A problem I've run into is that the weapon's firepower tends to far exceed the protection offered by armor. I think it is unreasonable that once my shields go down a single missile will wipe out my entire ship that has been layered and layered in hardened armor. Presently normal hull gives 100hp + 25% armor = 125hp, or hardened at 200hp + 50% armor = 300hp. It is also a little ironic that glass is double the resilience of normal hull.
The suggestion is that armor values for hitpoints be doubled or the armor value increased by 25% each. It is far too easy to create a weapon system that will instantly create a crater out of a ship which takes away from the enduring nature of what a space battle should be... barring atmospheric decompression caused by hull breach :D
The suggestion is that armor values for hitpoints be doubled or the armor value increased by 25% each. It is far too easy to create a weapon system that will instantly create a crater out of a ship which takes away from the enduring nature of what a space battle should be... barring atmospheric decompression caused by hull breach :D