- Joined
- Dec 13, 2014
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One thing that modern armor is traditionally extremely effective about are high explosive blasts. As we all know, the purpose of a tank is to protect the crew inside. A High Explosive (HE) round detonated on the tank is likely to do nothing,. because the force of the blast is easily reflected.
That said, my suggestion is this :
Non penetrating damage types should be reflected / dispersed by armor on the order of (current hit points * resistance) - in other words, if armor has 100 hitpoints and 50 resistance, the first 5000 damage is reflected and ignored. Remaining damage is applied reduced by resistance.
Also, resistance should significantly reduce penetration and AE linearly by a factor of 1 for each block affected by the radius of the blast. That way, a very large blast works against the user if the target has armor with resistance.
This effect would not apply to penetrating weapons such as projectiles and beams.
Basically, missiles would be much less effective against heavy armor, and especially against armor tricks such as armor skirting, and other tactics that we don't see applied due to the lack of purpose of armor.
That said, my suggestion is this :
Non penetrating damage types should be reflected / dispersed by armor on the order of (current hit points * resistance) - in other words, if armor has 100 hitpoints and 50 resistance, the first 5000 damage is reflected and ignored. Remaining damage is applied reduced by resistance.
Also, resistance should significantly reduce penetration and AE linearly by a factor of 1 for each block affected by the radius of the blast. That way, a very large blast works against the user if the target has armor with resistance.
This effect would not apply to penetrating weapons such as projectiles and beams.
Basically, missiles would be much less effective against heavy armor, and especially against armor tricks such as armor skirting, and other tactics that we don't see applied due to the lack of purpose of armor.