Area Trigger (improvement or alternative block)

    Joined
    Jun 12, 2012
    Messages
    11
    Reaction score
    10
    Currently, Area Triggers change state only when something enters them, but you can never know if that something is still inside the trigger.


    I was actually expecting them to return "true" when something is inside and "false" when they're empty. To me, that seems like a more "common" (and also more useful) implementation.


    So I'm hoping that this either gets changed or (better yet) we get another block (Area Sensor) that has this behaviour.
     
    Joined
    Feb 22, 2014
    Messages
    98
    Reaction score
    33
    • Legacy Citizen
    • Purchased!
    This would definitely be a useful addition to the current system (if they outright replaced the current area trigger it would play havoc with everyone's gravity elevators ;) )
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    Considering there is no way to do this in game with the current logic, yes, this would be a good addition.
     
    Joined
    Nov 21, 2013
    Messages
    278
    Reaction score
    31
    I think this should be added.
    YOU GET AN AGREE, YOU GET AN AGREE, EVERYBODY GETS AN AGREE!
     
    Joined
    Jul 15, 2013
    Messages
    333
    Reaction score
    100
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen 4
    Thank you for suggesting it the current mechanic restric the game a lot!