I love the new HP system which eliminates coring and gives one time for a good fight. I love the variable mass of blocks which makes decorating a ship and giving it RP space less of a sacrifice. I love the fact that armor has an effect, but I fear the effect is too little for ships that want to make armor a serious component of their defense.
I have built a couple of pirates who tote cannons that quite literally tear through advanced armor targets like butter (Marauder, Corsair). Having an advanced armor sheath around your ship is not even a speed bump in how fast these ships will tear into you if you are relying on that armor. Shields are the only realistic defense against these things, as long as the regen is high enough.
Shields cover turrets. Shield damage recovers very quickly requiring no repairs and no resource consumption after battle. Armor defense does 'not' cover turrets, requires a trip to a shipyard to repair and has a material cost to do so. Shields are clearly still the best defense. Moreover shields can be reinforced with the Ion passive defense, which while while it does require significant energy to run, requires only 5% of one's ship block count to max out. Armor passive defense however requires no less than 10% of one's ship block count to max out, 'each'!
Now a ship having both maxed defensive pierce and punch certainly could stand up to some fire from those afore mentioned pirates, but it would still need repair and here is the kicker... It would be at the expense of 20% of the ship's blocks which 'could' have gone to shields. If that ship had put that 20% of it's blocks to shields instead of passive armor boosts, it's turrets would be unharmed and it would require no trip to the shipyard.
I posit that the defensive passive effects of punch and pierce are too expensive at 10% each, that while their energy cost is low, the 'opportunity cost' of forgoing that much potential shield defense is simply not worth it. I would suggest that these be changed to 5% of block count instead of 10%.
And then there is the question as to whether the AI in say, turrets, can ever use these defensive effects? Anyone know of an 'always on' circuit that could be used to force docked entities to turn on these effects?
I have built a couple of pirates who tote cannons that quite literally tear through advanced armor targets like butter (Marauder, Corsair). Having an advanced armor sheath around your ship is not even a speed bump in how fast these ships will tear into you if you are relying on that armor. Shields are the only realistic defense against these things, as long as the regen is high enough.
Shields cover turrets. Shield damage recovers very quickly requiring no repairs and no resource consumption after battle. Armor defense does 'not' cover turrets, requires a trip to a shipyard to repair and has a material cost to do so. Shields are clearly still the best defense. Moreover shields can be reinforced with the Ion passive defense, which while while it does require significant energy to run, requires only 5% of one's ship block count to max out. Armor passive defense however requires no less than 10% of one's ship block count to max out, 'each'!
Now a ship having both maxed defensive pierce and punch certainly could stand up to some fire from those afore mentioned pirates, but it would still need repair and here is the kicker... It would be at the expense of 20% of the ship's blocks which 'could' have gone to shields. If that ship had put that 20% of it's blocks to shields instead of passive armor boosts, it's turrets would be unharmed and it would require no trip to the shipyard.
I posit that the defensive passive effects of punch and pierce are too expensive at 10% each, that while their energy cost is low, the 'opportunity cost' of forgoing that much potential shield defense is simply not worth it. I would suggest that these be changed to 5% of block count instead of 10%.
And then there is the question as to whether the AI in say, turrets, can ever use these defensive effects? Anyone know of an 'always on' circuit that could be used to force docked entities to turn on these effects?
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