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Welcome to Aperture Laboratories.
Welcome to the offical personal recruitment and data center for this multiversal sector of Aperture. This division of Aperture is dedicated to researching physical rules to devise what universes within the galactical multiverse are suitable for colonising, and converting to new premise for Aperture.
Although we mainly are searching for disposible test subjects, we are currently are low on staff in this sector of the multiverse, we have noted the significant advances in technology and the pace of what it continues, along with the expodentialy expanded elemental spectrum, and so wish to recruit some of the best and brightest of this sectors scientists, pilots, engineers, and levitating cats capable of black magic.
Members:
CaveeJohnson - Founder [CEO]
ShadowModer - Offensive Intervention Commander [OIC]
Frenchy - Strategical Tactics Admiral [STA]
Liquidsocks - Head of Engineering [HoE]
Rub12 - Engineer/Fighter
Public Relations:
Friendly - S.A.T.U.R.N.,Black Dawn Clan,Station 5
Enemy -
Currently NONE, If anyone is found to be interfearing with our work, or the laws of physics (for nefarious activitys, we don't mind the few passive groups like ourselfs who also dable in QTDs and such), or attempting to colapse any or all multiversal tranportation links, you will be declared an enemy.
Signed documents - ///
Background:
Aperture is one of THE largest and most powerful research based factions in the multiverse, based mainly around ship technology development, and colonisation, along with biological modifcation, and floating cat technology. We are very passive to the most other factions, unless they act threatening or in a manner that indangers research or projects. as such, the fleet mainly consists of large civilian ships, experimental technology ships, and a large defence sector, containing a division of only 4 classified offensive ships. Once Aperture have gained significant power in this multiversal sector, we will begin to terraform and colonise planets for the expansion of testing facilities.
History:
1940 - Aperture is founded as 'Aperture Fixtures'
1944 - Aperture Fixtures becomes Aperture Science Innovators.
1947 - Cavee Johnson purhases a large abandoned salt mine. The Aperture Science Enrichment Center is later based in this site.
1950s - Research is carried out on the best of the best, including Olympians, astronauts and war hereos.
1970s - Aperture becomes finantialy unstable, testing continues on vagrants.
1980s - Grants Allow expansion into new premise.
1992 - Cavee Johnson dies. Personality construct later recovered from first experimental AI system.
2009 - First design testing of Perpetual Testing Initiative. Complete failure. Multiversal wormhole colapses destroying the newly funded premise. Research continues in orignal location, PTI is put on halt until further research is conducted.
2020 - PTI reinitiated.
2022 - Second design testing of PTI. Sucsess. Initial designs of first ship to cross the barrier are started.
2025 - Barrier is crossed, two way transportation is established.
2030 - Multiversal exploration begins along side the PTI
2031 - Cavee Johnson's personality construct is completely restored, it is placed incharge of the new initiatives, at this point the original Wormhole colapses on earth, destroying the branch of facility dedicated to this research, conection with earth is lost.
Clearance:
CL1: New recruit, Un-background checked. Access to unarmed ships, access to non-toxic materials.
CL2: Background checked personal, access to Apertures communication frequencys, autherised for armed ships and low toxicity materials.
CL3: Background checked personal who have been in service for a while, access to advanced details about Aperture that would cause little or no effect if released. Access to high toxicity materials.
CL4: Background checked trusted personal, Access to low risk classified documents.
CL5: Heads of departments, Access to high risk classified documents, Detailed blueprints and schematics of all ships except the Capital.
CL6: Senior commanders, Access to everything except the CEOs private documents.
CL7: Founders clearance. Bypasses and over-rules all other clearance levels. Unobtainable.
Sectors:
Shipworks and Engineering
As we expand into new sectors, larger threats arise, so we need constant developments in sheild technology and new reactors to provide the power, this is also where the currently active ships are repaired and new models are constructed, replicated, and deployed.
Engineer - CL1
Ship Architect - CL3
Ship System Programer - CL3
Quantum Mechanical Engineer - CL4
Advanced Classification Architect - CL5
Head of Engineering - CL6
Scientific Research
Scientific research is where we excel, studying diferent multiversal sectors physical boundrys and biological diversity, and then testing the data to create new technologies. This is where the majority of job spaces are open.
JOBS:
Physicist - CL1
Biologist - CL1
Chemist - CL1
Multiversal Analyst - CL2
Molecular Analyst - CL2
Chamber Designer - CL3
Nuclear Fusion/Fission Specialist - CL3
Scientific Team Leader - CL5
Defence
The defensive sector is dedicated to all armed vessles, mainly centered around defending scientific expoditions into multiversal sectors where the local natives pose a live threat, this sector also covers offensive expoditions, as they generaly are strikes to prevent further attack. The people who apply for jobs in the defensive sector must be background checked before being assigned to a ship with live weapons.
JOBS:
Pilot (Fighter) - CL1
Pilot (Bomber) - CL1
Pilot (Medium Class) - CL2
Pilot (Large Class) - CL3
Tactical Organisation Officer - CL4
Strategical Tactics Admiral - CL6
Offensive Intervention Commander - CL6
Ships:
Aperture Advanced Fighter:
Advanced version of the most basic fighter, suffers from power issues, but is still mainly used for most defensive and some small assistance, they are occasionaly refited as salvage ships but their small cockpit and lack of cargo holds means that they are not ideal.
Version - Mk 2.1
Role - Fighter
Size -
Dimensions - 34 l / 8 h / 19 w
Mass - 95.4
Speed -
Thrust - 170.4
Top speed - 478.6 km/h
Power -
Storage - 20000
E/sec - 5800
Shields -
Storage - 4700
S/sec - 418
Costs - 287000 Credits
Images - http://imgur.com/a/Ug0Pk#0
Download - None (Yet)
Aperture Carrier:
A large ship outfited for carrying up to 2200 very small fighters, the main ship lacks firepower, being equiped with either 2 large high power AMC batterys or 6 Medium, The ship is designed to take a large amount of damage with over 1 million shields and completely hardened exterior and interiors.
Version - Mk 1.1
Role - Carrier
Size -
Dimensions - 367l / 135h / 123w
Mass - 53900
Speed -
Thrust - 71800
Top speed - 150 km/h
Power -
Storage - 5500000
E/sec - 6363000
Shields -
Storage - 1340000
S/sec - 29228
Costs - 489.2 Million Credits
Images - http://i.imgur.com/XHNaVnV.png
Download - Not cleared for public download.
Aperture Cargo Transport:
Another large ship ship, outfitted for use as a transport vessel, our latest ship, it utilizes new engine and weapons technology, the weapons are contained in a liquid core located at the front of the ship and are used for defensive procedures, the new technology proved extremely good when it comes to defending large ships, but lacks the frigate destroying punch of other systems, while the engines provide an unrivaled speed and acceleration for a ship of it's size.
Version - Mk 1.3
Role - Cargo Transport
Size -
Dimensions - 149l / 21h / 55w
Mass - 4480
Speed -
Thrust - 47560
Top speed - 400 km/h
Power -
Storage - 190000
E/sec - 660000
Shields -
Storage - 247000
S/sec - 8200
Costs - 31.7 Million Credits
Images - http://i.imgur.com/DvZvgPS.png?1
Download - Not cleared for public download.
Recruitment:
RECRUITMENT FORM:
[DELETE EVERYTHING IN SQUARE BRACKETS]
IGN: [YOUR NAME IN GAME]
Role: [THE JOB YOU WANT IN THE FACTION MUST BE CL 1 OR 2]
Experiance: [HAVE YOU EVER DONE IT BEFORE? IF YES, WHEN?]
Why are YOU better than the rest of the applicants? [400 CHAR MIN FOR CL1 600 CHAR MIN FOR CL2]
Previous affiliations: [ANY PREVIOUS FACTIONS]
Do you understand that you will be expected to cary out your prescribed dutys, without question nor retaliation, and that you will be disposed of if you disobey? [YES/NO]
Do you understand that you must either use your alocated ship, or a ship of similar class, using the offical Aperture ship colour scheme and emblem? [YES/NO]
Do you understand that if you receive a promotion, and are allowed to access classified documents, if you leak them, you will be killed, along with the people of whom you shared the information too? [YES/NO]
Do you understand that if you enter a classfied ship, any imagery taken is imdiately classified as the level of clearance of the ship, meaning you can not publicly share it? [YES/NO]
Links:
All screenshots: caveejohnson.imgur.com
XxDanclarke96xX: http://star-made.org/user/XxDanclarke96xX
(Major assistance with the thread, sorted the layout for me and such, go give him some love! And also check out his faction S.A.T.U.R.N.)
Megacrafter127: http://star-made.org/user/140283
Builder of lots of our fleet including the Carrier, Cargo Transport and More.