This is one of my few successful stealth hunting vessels. It is energy stable while using OCx10 Cloak/Radar Jammer while in moving. This is an Ares-Classed vessel, weighing in at 563 Mass. I am not sure how to advance her closer to the limit of the Ares weight limit of 600 without simply being wasteful or harmful for her design/purpose. Does anyone have any ideas?
Defenses
From the need to be light weight, the shielding array is on the weaker end. It supports 37.25k shields capasity and a 1,536 recharge. The pirmary defense is in fact not being seen until it is ready to strike.
Mobility
This vessel is at the near the edge of the Ares-class weight limit, though the ship is swift using 966.6 thrust to accellerate and gain possition on potential prey quickly.
Weapony
Primary
Penta medium AMC arrays along the nose fire at an adjusted 200.8 power per shot with a brief reload of 224.9ms. Within each pylon is a pair of large AMC arrays firing at 403.2 power per shot with an even shorter 109.9ms reload time. (The settings that I have use are: Dmg: 45%, Dist: 5%, Reload: 45%, Spd: 5%) This combination up offers up just over 19,000 damage per second.
Secondary
Three sets of twin BB missiles, with some adjusting, the missiles fly at offset speeds, having the more damage focused missiles connecting first. The primary missiles impact for 204.4 damage, allowing the pair to rip through Hardened hull, allowing the following four missiles to gut the target effortlessly
Screenshots
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Defenses
From the need to be light weight, the shielding array is on the weaker end. It supports 37.25k shields capasity and a 1,536 recharge. The pirmary defense is in fact not being seen until it is ready to strike.
Mobility
This vessel is at the near the edge of the Ares-class weight limit, though the ship is swift using 966.6 thrust to accellerate and gain possition on potential prey quickly.
Weapony
Primary
Penta medium AMC arrays along the nose fire at an adjusted 200.8 power per shot with a brief reload of 224.9ms. Within each pylon is a pair of large AMC arrays firing at 403.2 power per shot with an even shorter 109.9ms reload time. (The settings that I have use are: Dmg: 45%, Dist: 5%, Reload: 45%, Spd: 5%) This combination up offers up just over 19,000 damage per second.
Secondary
Three sets of twin BB missiles, with some adjusting, the missiles fly at offset speeds, having the more damage focused missiles connecting first. The primary missiles impact for 204.4 damage, allowing the pair to rip through Hardened hull, allowing the following four missiles to gut the target effortlessly
Screenshots

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