Where is the documentation for this feature? What do the difficulty levels mean? Is 1 harder, or are higher numbers harder? What ship size does the game mechanic intend for each difficulty level?
The wave manager fleet settings do seem to work as far as the fleet will spawn in. The fleet however doesn't do anything... I sat at a shop today, continually shooting it. It gave me all sorts of nasty threats that it was going to kill me, and it had sent fleets after me. After about 20 minutes of shooting the shop, no trading guild ships arrived. So I used the /search command to see if any of the trading guild ships I added to the wave manager had spawned in, and they did... 3 sectors away in an unloaded sector and just sitting there dormant. Next I flew to the unloaded sector where they had spawned at to see if they would attack me... they didn't... they just sat there dormant and useless. I flew back to my base (1000km away) and searched again... they are still sitting there, dormant, useless... WTF!
What ever happened to the Trading Guild setting you as enemy if you attack the shops or their transport restock fleets? (not that these restock fleets work at the moment). Being forced to get an admin to fix the enemy relations to the Trading Guild worked well. How about change what is currently there to: Trading Guild shops will not buy or sell to enemy, the Trading Guild restock fleets attack enemies (people that shot them first), and you need to pay a fine to a shop NPC (protected spawn) to get set back to neutral with the Trading Guild.
A similar thing happens when you attack a pirate station. The message pops up saying it's sending backup fleets, but they never ever show up. Use /search and you find the fleets spawn in 3 sectors away in an unloaded sector and just sit there, dormant, while you continue to kill the station with ease. At least the fleet that spawned is the fleet that was set in the wave manager. The pirates that spawned will kick into action of course if you fly to the sector where they spawned and they become loaded as they are always set to enemy.
Why are these fleets spawning in unloaded sectors, then sitting there doing nothing? Fix maybe?