It seems the last couple updates have really hurt the dedicated server's stability. I have a VM with 8 allocated CPU cores and 12 GB allocated RAM (11G allocated to the JVM) and the server crashes all the time, generally 2 - 3 times daily if it's active. Though I operate a public server, generally I'm the only one playing so it's usually not under a lot of load. The crashes seem random. Sometimes I come back to the game after not playing for a few days and it's down. Other times it's only been up for a few minutes and mining an asteroid causes it to die. A few days ago something really bad happened and it just wouldn't come back online and I had to wipe all the StarMade files and world and redownload to get it going again.
Any other server owners experiencing this, or have any suggestions to improve it? I know the game is in alpha but it's starting to get frustrating. It would be great if the next patch or two had some stability fixes for multiplayer.
I only made a few tweaks to my server's CFG file. I set the asteroid generation core count to 7 (suggested # of cores - 1), asteroid respawn to 1 hour, and disabled pirates taking blueprints. Maybe there are some other settings in there I should play with?
Any other server owners experiencing this, or have any suggestions to improve it? I know the game is in alpha but it's starting to get frustrating. It would be great if the next patch or two had some stability fixes for multiplayer.
I only made a few tweaks to my server's CFG file. I set the asteroid generation core count to 7 (suggested # of cores - 1), asteroid respawn to 1 hour, and disabled pirates taking blueprints. Maybe there are some other settings in there I should play with?