Anybody kill a capital in a fighter yet?

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    Nope. Something else is happening with your missiles. Testing this in the middle of a sector against a megaship with full (and extremely strong) shields seems to result in no missile penetration and no shield damage at all, even when rapidly firing four different missile CPUs.
     
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    Well, I believe the weak point of fighters to be


    1: Fighters/ Interceptors
    2: Frigates/ Corvettes
    3: Battleship mass spammed Missile Arrays.

    I found making any large vessel to be absolute stupidity unless you have a large amount of KB rocket launchers.
     
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    1) What is a fighter/interceptor?

    2) What is a frigate/ corvette?

    3) Missiles are useless, why should anyone fear these?



    KB missiles only fire at the closest target which include your own turrets, why would you ever use these?

    How is your post relative to this topic that died 2 months ago?
     
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    Do you have 5 hours to beat the shields down and drill the core? Ooops apparently the thread was dead ^^
     
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    Funny, on that same WTYD server, mou tried just that, my ship had 3k mass, but he failed with the stealthy fighter (didn\'t actually land a visible hit on me), failed again with a ship of my size or a lil bigger, then failed with a super capital ship.



    Skills really matter too.... I didn\'t had to change my ship between the duels.
     
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    Seriously, in 5 hours I can take a super capital ship with a 1 AMC block gun and still have time for having a sunbath.
     
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    The point still stands taht even if you were breaking a stationary, unmanned and abandonned titan it wouldtake you a very long time to do any damage to it at all.
     
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    even if you were breaking a stationary, unmanned and abandonned titan it wouldtake you a very long time to do any damage to it at all.


    Sure, because AMCs are so weak and underpowered that they can\'t hurt a fly. Even my 3k transport ship, with fair ammount of shields and thrust needs a whopping lot of ~4.5 cronometred seconds to take down a ship with 1 million shields. Must be so tiresome to spend so \"very much time\" shooting to get the shields down, no matter there is no regen at all while under attack.
     
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    Fighters don\'t have insane numbers of AMCs on board. What size fighter are we talking about? 100 blocks? 1000 blocks? More than that and it isn\'t a fighter anymore.. If you had to fight a ship with 3 million blocks, half of which are shield blocks, it wouldn\'t exactly be a 5 minute job.





    Now are you talking 1 million shield power or 1 million shield blocks? Because 1 million shield blocks will be substantially more than 1 million in power...
     
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    So now fighters have no weapons on them (in plural), just a single weapon... my reply was to your comment about 5 hours.

    Also, there is no such thing as shield power, so obviously, not. I ment to say what I correctly said, \" a ship with 1 million shields.\" 1 mill shield capacity, obviously, as that is what you see in-game \"Shields: 1000000 (xx e/sec) etc. And the regen is so low that it doesn\'t even count. For 1 million shield blocks, the regen is 72k, and 0 when in combat (which is ok actually). The issue is, that before, the regen was much higher, so you wouldn\'t have to wait several minutes (minutes for real, not like your exagerations) for the shield to fully reload.



    Your opinion on this is clear, no need to play with words and useless non mathematical/non realistic comments to go on, for you.
     
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    Assuming the fighter with 50 AMC blocks, and so a DPS of 704.89, and a capital ship with 1 million sheild capacity (I\'ve seen capital ships with alot more than this), it would take ~23 minutes to break the shields. That\'s a long time to be dodging turrets (Which any respectable capital must have).

    Never the less this entire thread is useless, this game is about 1% complete, maybe not even that. Over the next few months the way most current system in the game work will change, alot of the current systems are almost like placeholders, over simplied version of what they may become, or remove all together.
     
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    1) Fighter- Any aircraft designed to fight for air supremacy, similar to F-22, Spitfire, etc

    Interceptor - Any aircraft desgned to have high speed and armament to take down bomber (In-game, larger crafts)



    2) .... Frigate, a vessel smaller than a Destroyer with the intention of

    A) Hunting submarine B) SCREENING OF THE MAIN FLEET, read on \"Big blue blanket\" from wikipedia..... Just incase you are too retarded, \"Destroyer Escort\" also stands for \"Frigate\"



    Corvette, smaller than Frigate and larger than PT (Patrol torperdo) boats designed to once again, escort and screen the main fleet.

    3) No. Missiles are great, when all your turrets are down, you can still fire the missiles as they are protected by your ship, did I mention using faction modules can get rid of the other problem?



    Most of the things I said can be found on google, your stupidity suprised me....



    Oh yeah, the only thing that I did wrong was not checking the last post.