I know, gets suggested all the time. But hear me out, there's a chance this might not suck. (Hah.)
Now, I hear that the reason for the whole master/slave system is to lower the amount of blocks, while increasing the amount of weapons.
But it has limits, the variety of weapons is limited by how many weapons we have. So instead, why not have a system where we have a "base" weapon group, i.e "Ballistic", "Beam", "Explosive", "Energy (Projectile)" etc. From that weapon groups computer, you would have access to a menu that lets you pick a specific kind of weapon from that falls under that weapon group.
The weapons in these groups wouldn't be determined by any master/slave, but instead would be unique weapons made by the devs, having more differences than is allowable by the current system we have. Look at any space game, i.e Fractured Space or Starsector, those games have vast varieties of weapons, and most are different to the others.
Honestly the main reason for this idea for cosmetics, the weapons in Starmade are just bland and boring, having weapons made by the devs without any rules to follow (i.e with a master/slave), probably allows for cooler stuff. But it also lets have more variety in weapons, without any limits because of how many weapon systems we have.
Sorry if this is a bit of a mess, i've been writing it in between matches.
EDIT: Maybe allow slight stat tweaking, like in the days of old. One persons plasma cannons are fast and quick, the other guys are slow and really hurt. Idk, back to the game.,
Now, I hear that the reason for the whole master/slave system is to lower the amount of blocks, while increasing the amount of weapons.
But it has limits, the variety of weapons is limited by how many weapons we have. So instead, why not have a system where we have a "base" weapon group, i.e "Ballistic", "Beam", "Explosive", "Energy (Projectile)" etc. From that weapon groups computer, you would have access to a menu that lets you pick a specific kind of weapon from that falls under that weapon group.
The weapons in these groups wouldn't be determined by any master/slave, but instead would be unique weapons made by the devs, having more differences than is allowable by the current system we have. Look at any space game, i.e Fractured Space or Starsector, those games have vast varieties of weapons, and most are different to the others.
Honestly the main reason for this idea for cosmetics, the weapons in Starmade are just bland and boring, having weapons made by the devs without any rules to follow (i.e with a master/slave), probably allows for cooler stuff. But it also lets have more variety in weapons, without any limits because of how many weapon systems we have.
Sorry if this is a bit of a mess, i've been writing it in between matches.
EDIT: Maybe allow slight stat tweaking, like in the days of old. One persons plasma cannons are fast and quick, the other guys are slow and really hurt. Idk, back to the game.,