disclaimer
first, this is not in any way intended to compete with McDili's thread. I made this suggestion on his thread and he said that because he wanted his thread to stay on the original idea, that I should make my own thread. there is no animosity between us over this.
his idea was that AMCs vs hull would work similar to missiles vs shield, namely that AMCs would have a capped amount of damage, say 100, no matter how large the AMC. I said that while I liked the Idea, it might lead to shotgun ships as AMCs that do more than 100 would be wasteful. there are reasons why not to do shotgun ships, and rate of fire means that single large AMCs are still viable. his idea is still a good one and not to be ignored.
now on to my idea.
at this point, hull is useless. it is easy for a ship to have AMCs powerful enough to one-shot even hardened hull. at this point, hull provides no more resistance than any other block, and thus using shields, which, of course, add shield points, is more efficient. and while missiles are weak against shields but effective against hull, AMCs are effective against both. something needs to be done to make AMCs weak against hull to balance this.
my original idea was that hull would have a separate armor value that applied only to AMCs. McDili refined the idea by saying that you could simply make missiles ignore armor, which is way better. his argument was that because servers have a config to change armor values, this would lead to servers always changing the armor values, thus making AMCs overpowered and hull useless again. while I disagree that this would be common, it is a somewhat valid point.
the current armor values for hulls are 25% for regular and 50% for hardened. with missiles ignoring hull this could be changed to say 80% for regular and 95% for hardened. this would mean that AMCs would be ineffective at tunneling through hull as small ships would be unable to do it quickly and large ships would be unable to keep up with a moving target. missiles however would quickly remove large amounts of hull and leave the inner systems exposed, vulnerable to any weapon, as electronics and carefully calibrated systems should be
finally, whatever system is implemented, I think that plex-glass should get the same treatment, so as to avoid the demise of glass domes, viewing decks, and realistic cockpits.
edit: if you do not understand the problem I am trying to solve, McDili's post explains it better.
first, this is not in any way intended to compete with McDili's thread. I made this suggestion on his thread and he said that because he wanted his thread to stay on the original idea, that I should make my own thread. there is no animosity between us over this.
his idea was that AMCs vs hull would work similar to missiles vs shield, namely that AMCs would have a capped amount of damage, say 100, no matter how large the AMC. I said that while I liked the Idea, it might lead to shotgun ships as AMCs that do more than 100 would be wasteful. there are reasons why not to do shotgun ships, and rate of fire means that single large AMCs are still viable. his idea is still a good one and not to be ignored.
now on to my idea.
at this point, hull is useless. it is easy for a ship to have AMCs powerful enough to one-shot even hardened hull. at this point, hull provides no more resistance than any other block, and thus using shields, which, of course, add shield points, is more efficient. and while missiles are weak against shields but effective against hull, AMCs are effective against both. something needs to be done to make AMCs weak against hull to balance this.
my original idea was that hull would have a separate armor value that applied only to AMCs. McDili refined the idea by saying that you could simply make missiles ignore armor, which is way better. his argument was that because servers have a config to change armor values, this would lead to servers always changing the armor values, thus making AMCs overpowered and hull useless again. while I disagree that this would be common, it is a somewhat valid point.
the current armor values for hulls are 25% for regular and 50% for hardened. with missiles ignoring hull this could be changed to say 80% for regular and 95% for hardened. this would mean that AMCs would be ineffective at tunneling through hull as small ships would be unable to do it quickly and large ships would be unable to keep up with a moving target. missiles however would quickly remove large amounts of hull and leave the inner systems exposed, vulnerable to any weapon, as electronics and carefully calibrated systems should be
finally, whatever system is implemented, I think that plex-glass should get the same treatment, so as to avoid the demise of glass domes, viewing decks, and realistic cockpits.
edit: if you do not understand the problem I am trying to solve, McDili's post explains it better.