With all respect to trekkies and warhammer fans I think the wormholes and gates are better.
They would be less complicated to create and if handled good I think they can create more gameplay then warp.
So my idea about Wormholes and gates:
So whats the best feature of Starmade? Endless possibility of structures we can build, so push it through this part of game.
Wormholes
Your ship wants to fly a FTL, make yourself a wormhole and instantly teleport, easy-peasy. But how to handle it and make it fun ? You would be abel to build yourself a wormhole-creator in your ship, in this creator you would be abel to define a size of wormhole and how long the wormhole would last. The bigger the wormhole is and longer it last it requires more energy to create. The creation of wormhole take one energy blast so every ship would have a limitation on how big and lasting wormhole could one create. WIth this idea scout ship could creat lets say 10x10 worhmhole which will last 2 seconds, so you will need to accelerate to max speed , hit the create-wormhole button and fly through. If you dont make and go only partialy (missed the wormhole or didnt go through all the way -> BOOM And with same system, huge mothership could create 100x100 wormhole which will last maybe few minutes so whole fleets could fly through.
This system would make quite challenging to design proper wormhole creator so your small party of players could go through one wormhole.
Wormhole-creator will be made up by three different blocks, one which will determine size, one to determine time how wormhole will last open and coil block which you will have to charge before you open wormhole. You would be only abel to use stored energy in coils so there will be no instant jumps, and of course coil energy will decay so it wont be extra energy tank block.
These blocks would be rare and expensive so big wormhole-creator will be a group project.
Gates
Gates would be pretty much same ship-created wormholes but this one will be on space-station. It will have fixed size and location which you will construct from gate blocks. Gate will be more expensive then ship-wormholes to build but will require less energy to use.
Gates will have two possible option, StarGate like one-to-one connection which will require even less energy but you would need second gate and Heavy Metal FAKK like teleport cannon that will fire/teleport you to other side of galaxy but you will have to fly back on your own. This will require more energy then StarGate option.
In conclusion this idea is mainly about "how to start off", still if Schema find way how to create bugless warp this idea still can be used as enter-way to warp.
They would be less complicated to create and if handled good I think they can create more gameplay then warp.
So my idea about Wormholes and gates:
So whats the best feature of Starmade? Endless possibility of structures we can build, so push it through this part of game.
Wormholes
Your ship wants to fly a FTL, make yourself a wormhole and instantly teleport, easy-peasy. But how to handle it and make it fun ? You would be abel to build yourself a wormhole-creator in your ship, in this creator you would be abel to define a size of wormhole and how long the wormhole would last. The bigger the wormhole is and longer it last it requires more energy to create. The creation of wormhole take one energy blast so every ship would have a limitation on how big and lasting wormhole could one create. WIth this idea scout ship could creat lets say 10x10 worhmhole which will last 2 seconds, so you will need to accelerate to max speed , hit the create-wormhole button and fly through. If you dont make and go only partialy (missed the wormhole or didnt go through all the way -> BOOM And with same system, huge mothership could create 100x100 wormhole which will last maybe few minutes so whole fleets could fly through.
This system would make quite challenging to design proper wormhole creator so your small party of players could go through one wormhole.
Wormhole-creator will be made up by three different blocks, one which will determine size, one to determine time how wormhole will last open and coil block which you will have to charge before you open wormhole. You would be only abel to use stored energy in coils so there will be no instant jumps, and of course coil energy will decay so it wont be extra energy tank block.
These blocks would be rare and expensive so big wormhole-creator will be a group project.
Gates
Gates would be pretty much same ship-created wormholes but this one will be on space-station. It will have fixed size and location which you will construct from gate blocks. Gate will be more expensive then ship-wormholes to build but will require less energy to use.
Gates will have two possible option, StarGate like one-to-one connection which will require even less energy but you would need second gate and Heavy Metal FAKK like teleport cannon that will fire/teleport you to other side of galaxy but you will have to fly back on your own. This will require more energy then StarGate option.
In conclusion this idea is mainly about "how to start off", still if Schema find way how to create bugless warp this idea still can be used as enter-way to warp.