- Joined
- Mar 22, 2016
- Messages
- 59
- Reaction score
- 274
I'll try to keep this short and to the point
Pew Pew!
Cannon recoil should be removed. Though total removal may seem like an extreme stance I have given considerable thought to this mechanic and still can find no justification for its existance. It is a detriment to cannon systems which is not found with other weapons, furthermore it makes the weapons use complicated due to the physics imposed on both the weapon and the target. Given the low accuracy of cannon systems at long range without this mechanic, this seems to only worsen an already present problem.
How Does This Work?
While personally I believe the missile capacity systems should be removed, I cannot deny there is an argument to be made for its existance. The problem is the balance between player choice and game performance and while at first this mechanic seems like attempt to curve build style away from using missiles as a main weapon, I have also been the victim of a server crash due to missile spam.
With proper mechanics I believe this systems can be balanced for both sides of the argument starting with a set number of capacity modules per missile gained, and capacity reload times congruent with missile cooldown. As of now, with the seemingly arbitrary ruleset for missile capacity, finding any balance is unlikly.
Another Dimension? Another Dimension!
A simple concept though probably much harder to impliment, I propose Transporter Systems capable of true rotation, as in changing a players orientation to the orientation of the transporter block they are transported to, rather than to the galactic "up". Given the gravity system we currently have I believe the necessity for this is obvious.
Speaking of orientation, I suggest proper build camera rotation for all dimensions would be most useful. I find it strange that in a space game proporting dedication to realism that it rarly uses the 3D space it creates. As someone who finds it most difficult to build along the ventral side of a ship due to current camera limitations I would very much like to be able to orient myself to whatever plain and direction I happen to be building on.
Last but not least, BLOCK ROTATIONS, MORE BLOCK ROTATIONS, ALL THE BLOCK ROTATIONS!
You may be asking if every block really needs every possible orientation, and the answer is yes. Regardless if you have found a use for a certain block rotation or not does not mean someone else will not, and it never hurts to have more options.
Pew Pew!
Cannon recoil should be removed. Though total removal may seem like an extreme stance I have given considerable thought to this mechanic and still can find no justification for its existance. It is a detriment to cannon systems which is not found with other weapons, furthermore it makes the weapons use complicated due to the physics imposed on both the weapon and the target. Given the low accuracy of cannon systems at long range without this mechanic, this seems to only worsen an already present problem.
How Does This Work?
While personally I believe the missile capacity systems should be removed, I cannot deny there is an argument to be made for its existance. The problem is the balance between player choice and game performance and while at first this mechanic seems like attempt to curve build style away from using missiles as a main weapon, I have also been the victim of a server crash due to missile spam.
With proper mechanics I believe this systems can be balanced for both sides of the argument starting with a set number of capacity modules per missile gained, and capacity reload times congruent with missile cooldown. As of now, with the seemingly arbitrary ruleset for missile capacity, finding any balance is unlikly.
Another Dimension? Another Dimension!
A simple concept though probably much harder to impliment, I propose Transporter Systems capable of true rotation, as in changing a players orientation to the orientation of the transporter block they are transported to, rather than to the galactic "up". Given the gravity system we currently have I believe the necessity for this is obvious.
Speaking of orientation, I suggest proper build camera rotation for all dimensions would be most useful. I find it strange that in a space game proporting dedication to realism that it rarly uses the 3D space it creates. As someone who finds it most difficult to build along the ventral side of a ship due to current camera limitations I would very much like to be able to orient myself to whatever plain and direction I happen to be building on.
Last but not least, BLOCK ROTATIONS, MORE BLOCK ROTATIONS, ALL THE BLOCK ROTATIONS!
You may be asking if every block really needs every possible orientation, and the answer is yes. Regardless if you have found a use for a certain block rotation or not does not mean someone else will not, and it never hurts to have more options.