- Joined
- Oct 18, 2017
- Messages
- 24
- Reaction score
- 6
Current mines: The only way to make minefields, as of now with the current mechanics, is to either, make a single entity with random blocks of warheads spread throughout a sector, because a block does not have to be directly connected to the core to be counted as part of the ship. Or you could make several different entities, all having their own blocks of warheads. Of course the second option would cause more lag, but it ensures that the whole minefield won’t go down if the core is shot or enough of the warheads are destroyed, unlike the previous option.
New Ideas
1: Missile-Like Mines
This option for a stationary minefield involves removing the “thrusters” from missiles and making them stay in place. They will explode and do the same damage as a regular missile its size would. But doing this might cause more lag as the “missile mines” would still be counted as projectiles without any other changes. And as most of us know, the game starts deleting projectiles when too many are spawned, that’s why no one uses swarm (and of course the probability of hitting yourself).
2: A new, dedicated mine block(s)
Adding a dedicated block for mines would make them a lot more useful. You can place them on ships (for any reason) or place them in the middle of space. Kinda like when you spawn a station, it doesn’t use a ship core, it just spawns a block near you that you can then attack a build block to. Mines placed within a certain radius of each other will be counted as a minefield and not individual mines.
3: Mine launchers
This would work with the same mechanics as the missile mines, but would also add a launching mechanism. It would work along the lines of shooting multiple in a random direction and spreading them over an area. This would of course save time and sanity by not having to place them individually.
Hate the ideas or love them I don’t really care I just got bored during school and made this
New Ideas
1: Missile-Like Mines
This option for a stationary minefield involves removing the “thrusters” from missiles and making them stay in place. They will explode and do the same damage as a regular missile its size would. But doing this might cause more lag as the “missile mines” would still be counted as projectiles without any other changes. And as most of us know, the game starts deleting projectiles when too many are spawned, that’s why no one uses swarm (and of course the probability of hitting yourself).
2: A new, dedicated mine block(s)
Adding a dedicated block for mines would make them a lot more useful. You can place them on ships (for any reason) or place them in the middle of space. Kinda like when you spawn a station, it doesn’t use a ship core, it just spawns a block near you that you can then attack a build block to. Mines placed within a certain radius of each other will be counted as a minefield and not individual mines.
3: Mine launchers
This would work with the same mechanics as the missile mines, but would also add a launching mechanism. It would work along the lines of shooting multiple in a random direction and spreading them over an area. This would of course save time and sanity by not having to place them individually.
Hate the ideas or love them I don’t really care I just got bored during school and made this