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- May 8, 2015
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While thinking about a more immersive astronaut weapon system, most individuals agree that customizable weapons are ideal, but there isn't a consensus on how to create a reasonable system to make this possible. I think the answer lies in a system similar to one found a longtime RPG favorite, KOTOR.
To start off, I think that the base element of this system involves a "workbench" block/LOD item. At the workbench players would be able to assemble their weapons and other needed items, such as flashlights, build restrictors, and other equipment. The actual construction of items would allow for different variables in weapon/item performance to be modified. Say we were to construct a weapon with this system:
If more depth is needed or desired it would be possible to integrate a “blueprint” system, where in order for one to be able to produce multiple versions of a certain part, they would need to collect and unlock blueprints at the workbench.
I think that a system such as this offers a legitimate, feasible way to create an immersive astronaut weapon/item system. I think that the most important aspect of this system would be how easy it would be to mod the system and add to it, further allowing for more customization.
To start off, I think that the base element of this system involves a "workbench" block/LOD item. At the workbench players would be able to assemble their weapons and other needed items, such as flashlights, build restrictors, and other equipment. The actual construction of items would allow for different variables in weapon/item performance to be modified. Say we were to construct a weapon with this system:
- Start off by collecting all necessary parts and taking them to a workbench.
- Begin construction of the weapon with a frame, the frame that you chose could pertain to different weapon classes, such as pistol, rifle, heavy, or specialty.
- Attachment of different LOD modules, such as barrels, scopes, and ammunition type. This is the step where the real customization of the weapon would occur. Here you could modify elements such as DPS, range, rate of fire, and even the method of damage [laser, bullet, plasma, fire, etc.]. Modules that are of the same type could have different levels of quality in order to add variety, rarity, and value to weapon variations.
- Production of a unique, customized, LOD weapon.
If more depth is needed or desired it would be possible to integrate a “blueprint” system, where in order for one to be able to produce multiple versions of a certain part, they would need to collect and unlock blueprints at the workbench.
I think that a system such as this offers a legitimate, feasible way to create an immersive astronaut weapon/item system. I think that the most important aspect of this system would be how easy it would be to mod the system and add to it, further allowing for more customization.