We have to take care about these balance problems:
- Bombers don\'t want to fight the main guns. They want to attack in blind spots.
- Battleships should not hunt a small little fighter. Currently they hunt a single fighter like a criminal-vessel where the pilot commited 100 worst-case crimes.
- Big ships should be faster, but small ships should not be outmaneuvered by them.
I think if battleships want to turn as fast as fighters, they should have little less thrust efficiency (reaction weels for example increase weight)
The argument about require resets is also _invalid_, because (not only would it make the game too complicated or even laggy but also) turning speed of the ship is \"borrowed\" through an inverse turning (less mass * more speed) of an Reaction-Weel-element from the Reaction-Weel-element.
You don\'t want to turn forever, right?
______BTW_______
What I guess (not think to know) about \"quantum?\" physics currently (correct me if I am wrong):
Reaction weels increase weight, right?
Thus everything flying around a center of mass may increase weight too?
Example on electrons/atom-cores: Electrons only fly at the speed of light around the core. Increasing the velocity vector means, that electrons hit the light-speed-barrier and have a longer time \"behind\" the core.
To avoid hitting the light-speed-barrier, they may go into a higher orbit, where they have more time ->per cycle