So I know things like this have been done before, and the anti consumables crowd goes nuts ever time its mentioned. But it is a subject I fell very strongly about and I am not about to just let it die.
Ammunition, every one knows what it is. Its that stuff you put in your weapons so that they go bang bang. Right now the power our ships generate is used for our ammo, and that is all well and good. But some people might not want to use power, maybe they want to use good old metal slugs and missiles.
This is what I am suggesting. Leave the current weapon system as is, but give us an ammo storage block that we can link to our weapons computers or weapons groups. This ammo box will have a set amount of ammo it can hold and once it has been linked to a weapon, that weapon will not be able to shoot without ammunition unless you reset it at a shop. This will keep players from switching them over to energy weapons in the middle of a fight when they run out of ammo.
Now what are the advantages of ammo? Well your ship doesn't need as much power to fire its weapons.
What are the downsides? You can run out of ammo, if your ammo storage gets hit then the you are out of ammo, and you have to buy or make the ammo.
Ammunition, every one knows what it is. Its that stuff you put in your weapons so that they go bang bang. Right now the power our ships generate is used for our ammo, and that is all well and good. But some people might not want to use power, maybe they want to use good old metal slugs and missiles.
This is what I am suggesting. Leave the current weapon system as is, but give us an ammo storage block that we can link to our weapons computers or weapons groups. This ammo box will have a set amount of ammo it can hold and once it has been linked to a weapon, that weapon will not be able to shoot without ammunition unless you reset it at a shop. This will keep players from switching them over to energy weapons in the middle of a fight when they run out of ammo.
Now what are the advantages of ammo? Well your ship doesn't need as much power to fire its weapons.
What are the downsides? You can run out of ammo, if your ammo storage gets hit then the you are out of ammo, and you have to buy or make the ammo.