It takes 50,000 shields to get 1,094,943.70 capacity, and it takes under 14 seconds for 5,000 AMCs in arrays of 250 (20 arrays) to take those out. Once those shields are down, those 5,000 AMCs will destroy 199 Hardened Hull blocks PER SECOND.
This is far too overpowered. There is no reason that a ships only REAL defense falls in under 14 seconds to a 3rd of the ships defensive power. What kind of capital ships do you think we are using? The majority of the time, if a player is attacked, they literally do not have time to get into their ship before it is destroyed. That... how is that even fun to you?
For people who say antimatter canons are too strong, I made my ship a mob and fought it with the same ship. I just did it, took me 5 minutes to kill it. My ship has 48 AMC canons doing 400 damage each. Think about how long this would take if AMCs were nerfed. Mind you your ships will still be messed up and you will still have to fix it. It would just take forever to kill one ship.
Seriously just up the shields!!! If your ship almost looks like this nobody is going to want to repair it anyway! just load a new one!! Who cares if it gets destroyed after shileds are down!
What you are essentially saying is, \"Ships get torn up after shields fall so bad, the ship is essentially lost after the shields are destroyed.\" Well... it seems to me the solution isn\'t to just buff shields so weapons get stronger, but change something so this doesn\'t happen. Have Reinforced Hull spread 90% of incoming damage to all connected Reinforced Hulls and 1 layer of regular hull, so you can actually build layers of armor that doesn\'t lose individual blocks, but actually acts like a real bulkhead, absorbing a fair amount of damage before failing. With slowed AMC fire rate (i.e. Inverse the curve of adding more AMCs vs. fire rate), you can actually have a capital ship battle that doesn\'t just end in 30 seconds.
Because of diminishing returns, 400 separate antimatter canons is much more powerful than 400 networked ones in dps. How stupid would it look to have a ship with 400 separate antimatter canons? Is that what you want people to build instead? Something that fires and looks stupid so that hulls and shields are more effective when canons that look cool when fired?
That\'s already how it works. Go look at the DPS stats in some of the other threads. The most powerful warships are actually comprised of thousands upon thousands of checkerboarded AMC cannons that can drop 10mil shields in 5sec or less (assuming you survive the lag). So, instead of just doing the same old \"more shields! No, less shields!\" argument, just add some damage absorption to the shields. Walla. Players no longer want to spam little turrets, as their damage will be nulled by big ships, then add slowed tracking speed for larger turrets, and big turrets will no longer be able to just... mow down everything in sight.