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AMCs do too much damage.
The removal of in-combat shield regen, and the reduction in missile damage was good, now AMCs need to be reduced as well, to make combat interesting and not victory to whoever fired first.
Shields do not last long, and hardened hull might as well be painted paper with the current dps that AMCs can produce.
A 250 block array will kill hardened hull in a single shot, or 9.95 Hardened Hulls PER SECOND. With 3,980.10 dps per array, you can chew through shields as well. 20 250 block arrays will take out 1 million shields in 12.5 seconds....
edit: Adding some actual shield block numbers:
It takes 50,000 shields to get 1,094,943.70 capacity, and it takes under 14 seconds for 5,000 AMCs in arrays of 250 (20 arrays) to take those out. Once those shields are down, those 5,000 AMCs will destroy 199 Hardened Hull blocks PER SECOND.
If we lowered their damage by 90%, it would take 137 seconds (just over 2 minutes... hardly forever) to take out those same shields, and they would only be able to kill 20 blocks every second (hulls need their armour value raised as well).
A 64 block array will kill hardened hull in two shots, everything else in one (2.24 HH per second, 4.48 other).
Shields die too fast as well, with their scaling AMCs rise faster in DPS than the shield capacity does, so for larger ships their shields will only last seconds against AMCs, and their layers of hardened hull might as well not exist.
I think a reduction making AMCs do 1/10 their current damage would work well as a starting point.
Shields would get a large effective boost to their capacity (thus large capitals would last more than a few seconds when fighting another capital), and Hulls won't die as easily, it would take a 250 block array 10 shots to kill hardened hull, instead of one shot.
The other option would be to heavily reduce the recharge rate of AMCs, so powerful shots fire slower than weak ones. This would greatly reduce the DPS of large arrays and would require more rebalancing as damage per block would have to go up as blocks were linekd instead of down in the current system.
The removal of in-combat shield regen, and the reduction in missile damage was good, now AMCs need to be reduced as well, to make combat interesting and not victory to whoever fired first.
Shields do not last long, and hardened hull might as well be painted paper with the current dps that AMCs can produce.
A 250 block array will kill hardened hull in a single shot, or 9.95 Hardened Hulls PER SECOND. With 3,980.10 dps per array, you can chew through shields as well. 20 250 block arrays will take out 1 million shields in 12.5 seconds....
edit: Adding some actual shield block numbers:
It takes 50,000 shields to get 1,094,943.70 capacity, and it takes under 14 seconds for 5,000 AMCs in arrays of 250 (20 arrays) to take those out. Once those shields are down, those 5,000 AMCs will destroy 199 Hardened Hull blocks PER SECOND.
If we lowered their damage by 90%, it would take 137 seconds (just over 2 minutes... hardly forever) to take out those same shields, and they would only be able to kill 20 blocks every second (hulls need their armour value raised as well).
A 64 block array will kill hardened hull in two shots, everything else in one (2.24 HH per second, 4.48 other).
Shields die too fast as well, with their scaling AMCs rise faster in DPS than the shield capacity does, so for larger ships their shields will only last seconds against AMCs, and their layers of hardened hull might as well not exist.
I think a reduction making AMCs do 1/10 their current damage would work well as a starting point.
Shields would get a large effective boost to their capacity (thus large capitals would last more than a few seconds when fighting another capital), and Hulls won't die as easily, it would take a 250 block array 10 shots to kill hardened hull, instead of one shot.
The other option would be to heavily reduce the recharge rate of AMCs, so powerful shots fire slower than weak ones. This would greatly reduce the DPS of large arrays and would require more rebalancing as damage per block would have to go up as blocks were linekd instead of down in the current system.