AMC and Shield power usage

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    • Legacy Citizen
    I know there's a complete calculator posted, but I rather enjoy doing my own calculations. However, I am a bit stuck on computing AMC power usage. With the assumption that a block of N cannons uses N times the power per shot as a single cannon (is this true?), I am coming up with about 11 Power used per cannon in small-scale tests, which seems to agree with something I read on the forum here. On a larger scale (~1000 AMC) I seem to be draining a lot more power than expected, though. Can anyone tell me the precise calculation or direct me to a resource where it's written up? I understand that it's possible to extract this information from the client but I'd rather not reinvent the wheel if it's already been done.

    Also, I have not seen any information on how much power Shield Dispensers use. Can anyone help me with that?
     
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    • Legacy Citizen
    After some more experimenting, I have come up with a tentative premise: the amount of energy used by N disconnected guns is (much) more than N times the energy used by a single gun. With testing I have established that a single 8-length AMC uses about 335 e/sec. However, an array of 310 8-length guns drains a power supply of 969,347/sec about 16 times faster than it replenishes. This means the array is taking MUCH more power than 335 x 310 = 103,850/sec. To be precise, the array drains something like 150x as much power as would be expected if you could simply add up across all the guns.

    Anyway, there is a clearly a very big mechanical factor that I do not understand. Can anyone enlighten me?
     
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    This is from http://star-made.org/content/starmade-prebuild-009439-weapon-balance

    \"The powerconsuption of a weapon was before: countOfTheWeaponBlocksInAGroup * 10 per shot

    With the new system, for each new group of weapons each will consume 10% more power. So basically 10 weapon groups will result in: countOfTheWeaponBlocksInAGroup * 20 per shot of each one. The purpose of this is to have a value to scale down the efficiency of small-but-many-group aproaches for bug-but-few approaches to be able to compete with it.\"

    So, if all the groups are the same size, the formula is powerDrainPerShot = countOfTheWeaponBlocksInAGroup * 10 * numberOfGroups * (1 + 0.1 * numberOfGroups) Interesting part is in brackets, and means that as the numberOfGroups gets high, powerDrainPerShot scales with numberOfGroups^2.