- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
AMC cannons are way too OP, no matter how to place them. Hardened hulls and hulls are not useless except for decorating now, as any decent array will one/two shot most blocks.
So I think the default AMC cannon damage needs to be nerfed. I sugest that one block AMC arrays shoot faster, the projectiles go faster, but the damage is incredibly weak. The counting needs to be on a total-block count instead of a grouping basis, since if the game uses a grouping basis then 10,000 single block arrays are going to rip through shields, armor and hull in no time.
I also suggest that larger AMC arrays shoot slower, but do more damage (maybe even splash damage), and become more and more beam-like the more blocks there are. That way large ships battles become more of a skill/timing thing.
Also, I suggest that the shields use a grouping basis. Most sci-fi books/movies out there have front/rear shields on a single ship. This can be done with "shield ships", like a ship full of shields docked on a larger ship. That way, if you take down the portside shields, the ship can maneuver so you can't shoot the port side and let the shields regenerate.
Also, make hulls stronger. Maybe share the damage with neighboring hull blocks. They also need a lot more HP.
Thanks for reading if you did. I hope you like my suggestion.
So I think the default AMC cannon damage needs to be nerfed. I sugest that one block AMC arrays shoot faster, the projectiles go faster, but the damage is incredibly weak. The counting needs to be on a total-block count instead of a grouping basis, since if the game uses a grouping basis then 10,000 single block arrays are going to rip through shields, armor and hull in no time.
I also suggest that larger AMC arrays shoot slower, but do more damage (maybe even splash damage), and become more and more beam-like the more blocks there are. That way large ships battles become more of a skill/timing thing.
Also, I suggest that the shields use a grouping basis. Most sci-fi books/movies out there have front/rear shields on a single ship. This can be done with "shield ships", like a ship full of shields docked on a larger ship. That way, if you take down the portside shields, the ship can maneuver so you can't shoot the port side and let the shields regenerate.
Also, make hulls stronger. Maybe share the damage with neighboring hull blocks. They also need a lot more HP.
Thanks for reading if you did. I hope you like my suggestion.