Non-traditional Weapons!
I was thinking about when we will eventually be able to have an entire fleet, of AI controlled ships, and it made me wonder, would they all shoot guns? As it is, we would have some that shoot ant matter canons, and others that shoot the various types of missiles. But we wouldn’t stop there. We, or at least I would have ships with things like technician beams, or salvage cannons. I would even have ships that were just docking stations, designed to go out and rescue any ships that wound up dead in the water.
Then I got to thinking, wouldn’t it be cool if salvage cannons could eat other ships. Once the shields were already down (They might be able to, I don’t know). And from there, I wondered about what other non-traditional weapons there could be. These are what I came up with.
Matter Cannons
The idea behind this, is effectively a reverse missile. It would allow people to point at other ships, shoot, and have new blocks appear on the other ship. I know what you’re thinking, that sounds stupid. Well it’s not. You would be able to shoot at the outputs of guns, making it so that if they were to shoot anything, they would blow their own guns up. Or making it so you can shoot at the doors to hangers, to obscure them, and lock in fighters.
It would also have the effect of adding mass. Not a good thing for any ship, but even worse with little fighters. One hit from this, and their engines would no longer be able manoeuvre, and accelerate them like before, taking a ship that was lightweight, making it heavyweight, but giving it none of the advantages.
Inverse acceleration beam
The idea behind this, is that you would shoot it at a ship, and rob it of its speed. Basically if it was traveling at 50 mps, and got hit by this, it would suddenly only be traveling at 40 mps. You could use this to assist in an escape, on a ship designed to be faster than everything else, and draw fire/ be a distraction. You could also have several fighters with this, or a really big ship, using it to make another ship dead in the water (Vacuum?). This, coupled with the above cannons ability to neutralise weapons would allow you to render a ship useless, and ready for boarding, without the hassle of destroying half of it. Perfect for when we want to take over an enemy ship.
Burrowing module
This would have similar uses to a matter canon, with one small difference. It uses your ship instead. The idea being that You can use a module, to make your ship temporarily noclip. Allowing you to fly through asteroids, planets, ships, and things like that. But if you "Go out of phase" while part way through a ship, or other entity, then your ship merges with it. It aligns it to whatever it just hit, deletes whatever blocks (except for command blocks) that were still overlapping with it, then makes it so that theyre now the same entity. Your ship core would get deleted, and placed in your inventory, and they, if they took time to make sure it was safe, could now make use of your systems.
But it would still add mass, and get in the way of things. And, more awesomely, it would get you on the enemies ship. Since you would appear wherever your core was when it despawns.
I would love to hear other ideas for alternative weapons, so if you have any, please share them with me. I would love to hear them
EDIT: Note for the Burrower. It aligns itself to the nearest 90 degree angle, in relation to the ship. Meaning to will have your old foreward (Z+) become aligned with another angle, in relation to the new ship. (Could be X+ or -, or Y + or -, or even Z+ or -, if you know what I mean)
I was thinking about when we will eventually be able to have an entire fleet, of AI controlled ships, and it made me wonder, would they all shoot guns? As it is, we would have some that shoot ant matter canons, and others that shoot the various types of missiles. But we wouldn’t stop there. We, or at least I would have ships with things like technician beams, or salvage cannons. I would even have ships that were just docking stations, designed to go out and rescue any ships that wound up dead in the water.
Then I got to thinking, wouldn’t it be cool if salvage cannons could eat other ships. Once the shields were already down (They might be able to, I don’t know). And from there, I wondered about what other non-traditional weapons there could be. These are what I came up with.
Matter Cannons
The idea behind this, is effectively a reverse missile. It would allow people to point at other ships, shoot, and have new blocks appear on the other ship. I know what you’re thinking, that sounds stupid. Well it’s not. You would be able to shoot at the outputs of guns, making it so that if they were to shoot anything, they would blow their own guns up. Or making it so you can shoot at the doors to hangers, to obscure them, and lock in fighters.
It would also have the effect of adding mass. Not a good thing for any ship, but even worse with little fighters. One hit from this, and their engines would no longer be able manoeuvre, and accelerate them like before, taking a ship that was lightweight, making it heavyweight, but giving it none of the advantages.
Inverse acceleration beam
The idea behind this, is that you would shoot it at a ship, and rob it of its speed. Basically if it was traveling at 50 mps, and got hit by this, it would suddenly only be traveling at 40 mps. You could use this to assist in an escape, on a ship designed to be faster than everything else, and draw fire/ be a distraction. You could also have several fighters with this, or a really big ship, using it to make another ship dead in the water (Vacuum?). This, coupled with the above cannons ability to neutralise weapons would allow you to render a ship useless, and ready for boarding, without the hassle of destroying half of it. Perfect for when we want to take over an enemy ship.
Burrowing module
This would have similar uses to a matter canon, with one small difference. It uses your ship instead. The idea being that You can use a module, to make your ship temporarily noclip. Allowing you to fly through asteroids, planets, ships, and things like that. But if you "Go out of phase" while part way through a ship, or other entity, then your ship merges with it. It aligns it to whatever it just hit, deletes whatever blocks (except for command blocks) that were still overlapping with it, then makes it so that theyre now the same entity. Your ship core would get deleted, and placed in your inventory, and they, if they took time to make sure it was safe, could now make use of your systems.
But it would still add mass, and get in the way of things. And, more awesomely, it would get you on the enemies ship. Since you would appear wherever your core was when it despawns.
I would love to hear other ideas for alternative weapons, so if you have any, please share them with me. I would love to hear them
EDIT: Note for the Burrower. It aligns itself to the nearest 90 degree angle, in relation to the ship. Meaning to will have your old foreward (Z+) become aligned with another angle, in relation to the new ship. (Could be X+ or -, or Y + or -, or even Z+ or -, if you know what I mean)