Out with Tech Points
In with Skill Points
Instead of basing Tech Points per Entity, or per Ship. I propose they be based per Player and should be called Skill Points instead. When a Player sits in the Captains Chair he has a certain amount of Skill Points that he can choose to apply to a limited number of Chambers. A side effect to this could be Players working together on a single ship to enable more Chambers than would otherwise be allowed by a single Player.
This could also give more purpose to a crew. Players would get "Universal" Skill points that can be applied to any Chamber. NPC Officers would have a very small amount of Skill Points that can only be applied to their field of study such as Mobility, Shields, Jump Drive, Reactors, Cannons, Beams, etc...
Progression of Skill Points for NPC Officers: A Cadet would have O skill points. After being assigned to a Chamber for a short amount of time he would gain a skill point in that Field. The more time he spends assigned to a Chamber in that Field the more skill points he would get. I guess you could call them levels if you wanted to: A Level 15 Reactor Officer. Progression could work off of experience points of a sort, like any number of other RPGs out there. Also Officers wouldn't be limited to just one Field. They could learn as many Fields as you expose them to. While a Experienced Officer may be able to operate multiple Chambers in multiple Fields at once, their progress towards the next level should be limited to one Field at a time.
An option that may prove more interesting: A need for Officers to maintain their skills otherwise they may start to lose experience in a Field they haven't used in a while.
I believe this would result in more advanced ships requiring larger crews to keep them fully functional.
If experience were based on the using of skills as apposed to just being assigned to a Chamber, then this could result in more skirmishes to learn new skills. This mechanic could also make losing crew that much more costly.
In with Skill Points
Instead of basing Tech Points per Entity, or per Ship. I propose they be based per Player and should be called Skill Points instead. When a Player sits in the Captains Chair he has a certain amount of Skill Points that he can choose to apply to a limited number of Chambers. A side effect to this could be Players working together on a single ship to enable more Chambers than would otherwise be allowed by a single Player.
This could also give more purpose to a crew. Players would get "Universal" Skill points that can be applied to any Chamber. NPC Officers would have a very small amount of Skill Points that can only be applied to their field of study such as Mobility, Shields, Jump Drive, Reactors, Cannons, Beams, etc...
Progression of Skill Points for NPC Officers: A Cadet would have O skill points. After being assigned to a Chamber for a short amount of time he would gain a skill point in that Field. The more time he spends assigned to a Chamber in that Field the more skill points he would get. I guess you could call them levels if you wanted to: A Level 15 Reactor Officer. Progression could work off of experience points of a sort, like any number of other RPGs out there. Also Officers wouldn't be limited to just one Field. They could learn as many Fields as you expose them to. While a Experienced Officer may be able to operate multiple Chambers in multiple Fields at once, their progress towards the next level should be limited to one Field at a time.
An option that may prove more interesting: A need for Officers to maintain their skills otherwise they may start to lose experience in a Field they haven't used in a while.
I believe this would result in more advanced ships requiring larger crews to keep them fully functional.
If experience were based on the using of skills as apposed to just being assigned to a Chamber, then this could result in more skirmishes to learn new skills. This mechanic could also make losing crew that much more costly.