Allow naming of storage units in designs

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    Allow naming of storage units in designs

    When opening a storage unit in a design, you... can't. This means you can't name the inventory.

    If you could, without opening the actual storage itself, then that'd be cool. We wouldn't have to go through the laborious process of getting the materials, loading them into the shipyard and building the ship physically just to name some storage units.

    Thanks for reading.
     

    Ithirahad

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    There is a lot of metadata that doesn't get saved with designs or can't be modified for one reason or another; I think this falls into that category.
     

    jayman38

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    Based on what the latest development announcement says about interiors, it sounds like interiors will be well-defined when that update comes out. Inventory will change to a volume-based area, so that "crates" will probably fill up the available space, as you fill up the inventory computer. With that, entire cargo rooms should be name-able. I figure any well-defined interior "room" or "station" should be name-able. That way, when the NPC pathing update comes out, the game could produce some interesting "reports" or other kinds of notifications. So you could somehow see that "Tom Smith (NPC) is working at "Cargo Bay Starboard 1". Morale for Tom Smith is between 40% and 60%. Tom Smith should probably be reassigned to personal quarters or a recreation area to improve morale."