Hi,
Our friendly little astronauts wear space suits. These suits supply air to the astronauts and stop that air escaping; which means that you can live outside your ship and also means the huge wide-open hanger door isn\'t a problem (unless it\'s a door in the suit itself).
I like the idea of having an air-supply meter on your suit, and needing to recharge it in some way. The simplest way would be entering a ship\'s core (so that running out of air isn\'t a huge nuisance in the middle of battles). I\'d also like the idea of having air tanks and \"air generators\" (on both ships and stations) to supply air to the core; where air tanks are relatively small (maybe 1 block of air tank stores enough for 20 minutes of breathing) and air generators take up a lot more space (e.g. one block for the air generator, plus the space used by power generators to provide each air generator with about 25000 e/second). That way small ships (with minimal air tanks) would need to dock to fill up with air, and larger ships (with larger air tanks and air generator/s and enough power) can supply air to a fleet.
Of course if you\'re adding air tanks and \"air refilling\" to the game; it might be a good idea to also add fuel tanks and \"fuel refilling\" (similar code for a slighty different purpose).
Our friendly little astronauts wear space suits. These suits supply air to the astronauts and stop that air escaping; which means that you can live outside your ship and also means the huge wide-open hanger door isn\'t a problem (unless it\'s a door in the suit itself).
I like the idea of having an air-supply meter on your suit, and needing to recharge it in some way. The simplest way would be entering a ship\'s core (so that running out of air isn\'t a huge nuisance in the middle of battles). I\'d also like the idea of having air tanks and \"air generators\" (on both ships and stations) to supply air to the core; where air tanks are relatively small (maybe 1 block of air tank stores enough for 20 minutes of breathing) and air generators take up a lot more space (e.g. one block for the air generator, plus the space used by power generators to provide each air generator with about 25000 e/second). That way small ships (with minimal air tanks) would need to dock to fill up with air, and larger ships (with larger air tanks and air generator/s and enough power) can supply air to a fleet.
Of course if you\'re adding air tanks and \"air refilling\" to the game; it might be a good idea to also add fuel tanks and \"fuel refilling\" (similar code for a slighty different purpose).