aiming reticle

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    • Legacy Citizen 2
    • Legacy Citizen
    Hi!

    I've got this strange bug. My aiming does not appear at all. I have exactly same settings as my friend has but it doesn't show up. What can i do about this problem?

    Thanks in advance!
     
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    • Legacy Citizen
    i have the same problem

    the reticle is not showing up and sd-bb missiles are nearly useless like this
     
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    • Legacy Citizen
    i have the same problem, but when comparing the adv settings with a couple friends i found the the reticle setting is completly missing, i have reinstalled 3 times to no avail. Win8 os on 3yr old comp
     
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    Target reticule stays as just the plus sign and never gets the target lock circle as shown in Beetlebear\'s \'StarMade Basics Ep. 2\' video. Like mentioned above this makes sd-bb missiles pretty useless because they are basically dead fire as the target lock never happens.

    Any suggestions on what to do to fix this? Here is my sesstings.cfg file. It is default, nothing has been changed since installing.

    C_USE_NEW_PLAYER_MODEL = false
    C_MOUSE_BUTTOM_SWITCH = false
    G_RESOLUTION = 1366 x 768
    G_FULLSCREEN = false
    G_VSYNCH = false
    G_DRAW_DISTANCE = 20
    G_FOV = 85.0
    G_WINDOWED_BORDERLESS = false
    S_SOUND_SYSTEM_ENABLED = true
    S_SOUND_ENABLED = true
    S_SOUND_VOLUME_GLOBAL = 4
    G_STAR_COUNT = 32768
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true
    G_DRAW_EXHAUST_PLUMS = true
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER = true
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = true
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    G_DRAW_SHIELDS = true
    G_DRAW_WATER = true
    G_DRAW_BACKGOUND = true
    G_WATER_USER_MIPMAPS = false
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLTING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMRATE_FIXED = false
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    F_FRAME_BUFFER_USE = false
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_NORMAL_MAPS_ACTIVE = true
    G_USE_TEXTURE_ARRAYS = true
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    S_KEY_ALLOW_DUPLICATES = true
    S_INITIAL_SETTING = Single Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEUBG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = center
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = true
    G_USE_SPRITE_VBO = true
    S_TUTORIAL = false
    G_AUTOSELECT_CONTROLLERS = true
    S_INFO_DRAW = SOME_INFO
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVER_TIME_UPDATE_FREQUENCE = 2000
    G_MULTI_SAMPLE = 0
    M_MOUSE_SENSITIVITY = 0.5
    G_HIT_INDICATION_SIZE = 1.0
    F_BLOOM = false
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    S_ZOOM_MOUSEWHEEL = SLOTS
    S_MOUSE_SHIP_INVERT = false
    S_MOUSE_ALL_INVERT = false
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK_TEST = false
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_ACKGROUND = false
    G_DRAW_POPUPS = true
    G_MAX_SEGEMENTSDRAWN = 1500
    F_BLOOM_INTENSITY = 0.4
    G_MAG_FILTER_LINEAR_BLOCKS = false
    G_MAG_FILTER_LINEAR_GUI = false
    G_MAX_BEAMS = 1024
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    ICON_BAKERY_SINGLE_ICONS = false
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_USE_TWO_COMPENENT_SHADER = false