ai needs to be fixed and updated. also a new bug report site. my rant and suggestions.

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    hello everyone. i've been gone for a few months, i got burnt out of building but have recently started to play again.

    Examples

    i had hoped for the game to make some strides game play wise but there really aren't any in fact it's even worse. so i popped down to the forums to take a look at the updates and the forums. and what do i see.
    Transporters and racing. while these two are not necessarily bad things they really aren't anything the game needs RIGHT NOW. when i came back i built some new ships. i was amazed at how little lag there was when i put massive turrets on a ship. so i brought it out and did a little combat test. i spawned i 50 small ships just to see how efficient the turrets were and the game immediately dropped from the normal 390fps to a crawl of 3 and my single player started getting error messages. i quickly used the delete function in mass spawning tab and wondered what the hell was that. as i used to be able to spawn up to eight thousand of these little 8 mass ships
    and still get more than 40 fps. now i had though something went wrong. my install must have a problem
    so i backed up my ships, deleted the game, and installed a brand new client. i then fixed all the settings and tried it. and there was still the terrible lag. with a brand new map and client. i went hmmm thats not right. but instead of reporting it right away i tried out the turrets against a single target. immediately there was no lag aganst the single target. but the turrets were completely broken(yes i built them right)the turrets would randomly lock up and shoot off into the space at nothing. if a turret aimed more than 105 degrees up it would start shooting out of the back of the barrel in the gun though the ship.

    Somewhere along the way ai was broken

    Ai is super laggy right now. more than ever and it doesn't even work right either

    i used to be able to spawn ridiculous numbers of ai and not have a single problem
    but now even small numbers of ai lag terribly but it doesant just lag. the ai is broken. they wont use more than one weapon. they randomly take off to other sectors while firing on you firing so innacuartly that even with say a giant waffleboard of machine guns they wont hit.

    The Game still has no gameplay

    The game right now is a one trick pony. theirs nothing to do besides build and it is in my opinion that the devs are currently going in the completely wrong direction no one wants to roleplay(okay a few people)right now no one needs transporters(still a cool feature). and the game doesn't need racing the ai is so broken that what little gameplay their was it's now all gone

    Fleet ai needs to be a thing


    you used to be able to have massive amounts of ships with little lag. this was before the rails update i think
    but now the ai is worse in combat than it used to be and it lags the hell out of the game

    currently there is little to do but build, people want to be able to fight these awesome ships that they make but cant due to the current state of the ai

    people want to be able to fight large battles. not just two massive capital ships that go mano e mano
    they want fleets of multiple ships with hundreds even thousands of fighters darting in between(we actually used to be able to do this but not anymore)

    and we need a fleet ai to controll multiple ships to make these battles easier to make possible

    (also being able to send out swarms of mining drones would be cool)

    The difficulty of ai coding

    i understand that coding ai is a particularly hard and slow thing to to do but it's also a thing that needs to be done it cant keep being put on the back burner and ignored when update after update keeps breaking the ai and making it worse.


    Fleet ai would probably bring a lot of players back and many new faces


    the introduction of a fleet ai would give people something to do and it would most likeley bring a lot of players in the game as something to do other than build


    The new bug report site is terrible.

    the new bug report site is difficult to navigate and use and deters people from actually making bug reports.
     

    Keptick

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    You're most likely using the old docking mechanic on your turrets, it was completely changed (realistic turrets now). That would explain almost all the issues. There's a news post about it if you look through the old ones, shiuld be called "rail update" or something like that. Otherwise there's YT tutorials made by bench that explain how to use them.

    Bug tracker: phab.starma.de , there's instructions showing how to do a bug report if you press the "I want to submit a bug report" link (or something along those lines).

    I badly want fleet AI too, I'll poke the appropriate people to see if I can't juice out some information about it. Also, welcome back!

    Edit; here's a rail turret tutorial, should help www.youtube.com/watch?v=lkqkKmxbrXU
     
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    You're most likely using the old docking mechanic on your turrets, it was completely changed (realistic turrets now). That would explain almost all the issues. There's a news post about it if you look through the old ones, shiuld be called "rail update" or something like that. Otherwise there's YT tutorials made by bench that explain how to use them.

    Bug tracker: phab.starma.de , there's instructions showing how to do a bug report if you press the "I want to submit a bug report" link (or something along those lines).

    I badly want fleet AI too, I'll poke the appropriate people to see if I can't juice out some information about it. Also, welcome back!

    Edit; here's a rail turret tutorial, should help www.youtube.com/watch?v=lkqkKmxbrXU
    i am using the new docking mechanics.. the ai for them is pretty broken though
     

    Keptick

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    i am using the new docking mechanics.. the ai for them is pretty broken though
    Works all the time for me... I admit that the turrets will rarely start firing to the side, but they still adjust to shoot the target (looks derpy but eh).
     
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    Works all the time for me... I admit that the turrets will rarely start firing to the side, but they still adjust to shoot the target (looks derpy but eh).
    hmm. okay.

    but theres still the issue where ai has become really laggy of late. i mean i used to be able to spawn in thousands of ai fighters but 50 is the most i can do nowadays.
     
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    i am using the new docking mechanics.. the ai for them is pretty broken though
    The AI right across the board is pretthy broken at the moment. Mind you turrets seem to work fine for me more often than not.

    On the overall state of AI though I agree with you completely, it's essentially the core feature of gameplay at the moment and something needs to be done about it asap.
    AI doesn't spawn correctly now, and when it does spawn, the ships are inactive and seriously bugged out. Not spawning in correct sectors, only activating when you as a pilot try and go near the core or hit the ship with a cutting torch, while ignoring a tonne of weapons fire.

    Player ship AI tends to glitch you outside the ship now when you turn it on and an enemy comes into range. It's almost impossible to regain control fo your ship sometimes, every time I get near the core I am teleported outside again. (Protip, have build blocks on hand so you can turn it off if this happens) and look out if you have swarmers onboard and are ejected.
    Even worse if newtonian physics are enabled as your AI ship doesn't have the sense to hit the brakes once the threat is gone.

    I've seen people leaving servers in droves due to there being no working, properly spawning AI fleets, for one simple reason, they keep getting killed by other players who are bored with having nothing to fight so they go looking for loot and kills elsewhere.

    Even if the AI pirates/Trade guild is it's usual basic self as with previous working version, it is better than nothing, it at least moves and fights.
    Kind of strange as spawning AI ships in manually they seem to work. Sadly though not a luxury anyone but an admin has on online servers.

    I urge the developers to fix the AI very soon, and keep it fixed. It's seriously the biggest gameplay feature at the moment and cannot be constantly overlooked.
     

    Keptick

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    Yea, ship AI is really messed up. My personal favorite AI bug derp is the balerina spin. I reckon that AI should get looked at soon, considering it's the base of the next year of development. That's just a guess though, so don't take my word for it.
     
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    The AI has never worked well, and has always broken easily. So to say "NOW' its broken is not a accurate at all.

    I know its frustrating, but it is probably how its going to be for a long time. AI is very complicated. It needs to be told what to do, how to do it, and how to respond to every possible situation and how to interact with everything in the game. When the AI code receives an input it does not know what to do with, it simply stops working and locks up. The Ai code does not exist outside the game code, it is the game code.

    This becomes even worse when you have a game like Starmade that is under heavy development. I am sure schema could spend two weeks modifying and optimizing the AI, it would work great and we would be happy.

    But you know what is going to happen?

    The second he goes and adds the next feature, it is probably going to break the AI. That's just how it is. And as much as it bothers me as well, its just a waste of his time to worry about it.

    Now when this game hits release, and if the AI is still bad, I will be right there with ya flaming away. But till then, let it go.

    Yea, ship AI is really messed up. My personal favorite AI bug derp is the balerina spin. I reckon that AI should get looked at soon, considering it's the base of the next year of development. That's just a guess though, so don't take my word for it.
    I also enjoy the "ballerina" spin, especially when you have a few of them doing it at the same time right next to each other, so magical hehe