So me and the Admin Fleche on FilleCraft are messing around with the mob spawning commands to see what's totally broken and run into something rather strange.
First thing I noticed was a group of long lost Trading Guild Spawns just sitting there. Now if the AI was the only thing off I'd only be half as confused but for some reason the logic on the Loot Pinata of mine that was spawned in the bunch was also inactive when the ship was saved active. We went and checked and the BP still had active logic but the older TG spawn of it was dead in the water logic and all.
Next up was something really strange, we're getting spawns in a impossible far out sector at datatype max for some reason. No clue why either it was a group of pirates and trading guild but sometimes just a stray AI mob or two will end up the billion lightyears out like that.
First thing I noticed was a group of long lost Trading Guild Spawns just sitting there. Now if the AI was the only thing off I'd only be half as confused but for some reason the logic on the Loot Pinata of mine that was spawned in the bunch was also inactive when the ship was saved active. We went and checked and the BP still had active logic but the older TG spawn of it was dead in the water logic and all.
Next up was something really strange, we're getting spawns in a impossible far out sector at datatype max for some reason. No clue why either it was a group of pirates and trading guild but sometimes just a stray AI mob or two will end up the billion lightyears out like that.